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Fix NVGs giving infinite effect #2391

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Nov 25, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
import com.gregtechceu.gtceu.api.capability.GTCapabilityHelper;
import com.gregtechceu.gtceu.api.capability.IElectricItem;
import com.gregtechceu.gtceu.api.item.armor.ArmorLogicSuite;
import com.gregtechceu.gtceu.api.item.armor.ArmorUtils;
import com.gregtechceu.gtceu.utils.input.KeyBind;

import net.minecraft.nbt.CompoundTag;
Expand Down Expand Up @@ -34,45 +35,45 @@ public void onArmorTick(Level world, @NotNull Player player, @NotNull ItemStack
if (item == null) {
return;
}
CompoundTag nbtData = itemStack.getOrCreateTag();
byte toggleTimer = nbtData.getByte("toggleTimer");
if (!player.getItemBySlot(EquipmentSlot.HEAD).is(itemStack.getItem())) {
disableNightVision(world, player, false);
}
CompoundTag data = itemStack.getOrCreateTag();
byte toggleTimer = data.contains("toggleTimer") ? data.getByte("toggleTimer") : 0;
int nightVisionTimer = data.contains("nightVisionTimer") ? data.getInt("nightVisionTimer") :
ArmorUtils.NIGHTVISION_DURATION;
if (type == ArmorItem.Type.HELMET) {
boolean nightvision = nbtData.getBoolean("nightVision");
boolean nightVision = data.contains("nightVision") && data.getBoolean("nightVision");
if (toggleTimer == 0 && KeyBind.ARMOR_MODE_SWITCH.isKeyDown(player)) {
nightVision = !nightVision;
toggleTimer = 5;
if (!nightvision && item.getCharge() >= energyPerUse) {
nightvision = true;
if (!world.isClientSide)
player.displayClientMessage(Component.translatable("metaarmor.message.nightvision.enabled"),
true);
} else if (nightvision) {
nightvision = false;
disableNightVision(world, player, true);
if (item.getCharge() < ArmorUtils.MIN_NIGHTVISION_CHARGE) {
nightVision = false;
player.displayClientMessage(Component.translatable("metaarmor.nms.nightvision.error"), true);
} else {
if (!world.isClientSide) {
player.displayClientMessage(Component.translatable("metaarmor.message.nightvision.error"),
true);
}
}

if (!world.isClientSide) {
nbtData.putBoolean("nightVision", nightvision);
player.displayClientMessage(Component
.translatable("metaarmor.nms.nightvision." + (nightVision ? "enabled" : "disabled")), true);
}
}

if (nightvision && !world.isClientSide && item.getCharge() >= energyPerUse) {
if (nightVision) {
player.removeEffect(MobEffects.BLINDNESS);
player.addEffect(new MobEffectInstance(MobEffects.NIGHT_VISION, 999999, 0, true, false));
item.discharge((energyPerUse), this.tier, true, false, false);
if (nightVisionTimer <= ArmorUtils.NIGHT_VISION_RESET) {
nightVisionTimer = ArmorUtils.NIGHTVISION_DURATION;
player.addEffect(
new MobEffectInstance(MobEffects.NIGHT_VISION, ArmorUtils.NIGHTVISION_DURATION, 0, true,
false));
item.discharge((energyPerUse), this.tier, true, false, false);
}
} else {
player.removeEffect(MobEffects.NIGHT_VISION);
}
data.putBoolean("nightVision", nightVision);

if (toggleTimer > 0) --toggleTimer;

nbtData.putByte("toggleTimer", toggleTimer);
}

if (nightVisionTimer > 0) nightVisionTimer--;
if (toggleTimer > 0) toggleTimer--;

data.putInt("nightVisionTimer", nightVisionTimer);
data.putByte("toggleTimer", toggleTimer);
}

public static void disableNightVision(@NotNull Level world, Player player, boolean sendMsg) {
Expand Down