fix: Drastically reduce number of display lists when transporting fluids #45
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LogisticsNewPipeItemBoxRenderer has a display list cache for rendering fluids. Unfortunately there is a small bug/typo where a
FluidStack
is used as the key for lookup, but aFluidIdentifier
is used for writing the cached display list array.Essentially, the cache is unused and we create a fresh display list for every traveling liquid box in every frame.
To fix, we simply use the FluidIdentifier consistently. This should help with FPS in networks with lots of (vsibily) traveling fluids.