Some android clients has bypassed this function, please use open.mp IsPlayerUsingOfficialClient() function, you can use both at the same time.
- Load the filterscript
- Put the define in your gamemode to make it easier
#define IsPlayerAndroid(%0) GetPVarInt(%0, "NotAndroid") == 0
The script may only be loaded as filterscript because SendClientCheck is only called when you do so, read.
public OnPlayerSpawn(playerid)
{
if(IsPlayerAndroid(playerid))
SendClientMessage(playerid, "You're connected from android");
return 1;
}