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[TTT] Change TTT defaults #1738

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[TTT] Change TTT defaults #1738

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Tiagoquix
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@Tiagoquix Tiagoquix commented Oct 24, 2020

Changes:

  • Increased map time limit to 90 minutes;
  • Decreased postround time to 10 seconds;
  • Doubled round limit (now it is 12);
  • Enabled postround DM;
  • Detectives now start with two credits instead of only one;
  • Enabled detective hats;
  • Enabled discombobulator jump;
  • Blocked grenade throwing during preround;
  • Enabled teleporter fragging;
  • Increased name change ban time from 10 minutes to 20 minutes.

Any feedback is appreciated. The changes are based mainly on what the community servers use and on my personal opinion too.

Changes:

- Increased map time limit to 90 minutes;
- Decreased postround time to 10 seconds;
- Doubled round limit (now it is 12);
- Enabled postround DM;
- Detectives now start with two credits instead of only one;
- Enabled detective hats;
- Enabled discombulator jump;
- Blocked grenade throwing during preround;
- Enabled teleporter fragging;
- Increased name change ban time from 10 minutes to 20 minutes.

Any feedback is appreciated. The changes are based mainly on what the community servers use and on my personal opinion too.
@robotboy655 robotboy655 added the TTT The pull request is for TTT and will be handled by svdm. label Oct 24, 2020
@svdm svdm closed this in feb0767 Oct 31, 2020
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svdm commented Oct 31, 2020

I've implemented some of these in feb0767, primarily those that I didn't even realise were off by default because of how commonly they have always been enabled. Some other suggestions I don't agree with, for example discombob jump can mess up certain maps, whether it can be enabled therefore is server-dependent. Round times and limits are similarly up to the server.

dvdvideo1234 added a commit to dvdvideo1234/garrysmod that referenced this pull request Oct 31, 2021
* DrawModel( flags ) stuff

* Fixed hoverball/light/lamp/thruster effects

Also removed a bunch of unused variables, etc, shuffled code around, fixed a potential error with thruster effects

* IconEditor Lua error fix

spawnmenu_reload

* Changing skins/BGs of a spawnicon triggers spawnlist change

* Fingerposer improvements

New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers

* Localizations for workshop downloads

* Addon presets, sorting, invalid addons in the list, and child addon popup

* Hide news in main menu

* Light tool rope attachment position adjustment

* Fixed workshop gamemode download buttons not appearing in serverbrowser

* TTT: Minor changes to portuguese.lua (Facepunch#1725)

* Fixed DTree_Node:ExpandRecurse erroring

* Fix DImageButton depression, add DImageButton:SetDepressImage() (Facepunch#1726)

* Add list.GetTable() (Facepunch#1693)

It returns a table of all list names.

* Combine two weapons.Register ents loops (Facepunch#1276)

* Fixed spawnmenu not properly loading addon sub spawnlists

* Addon preset resub option

Also aligned checkbox labels in New game

* Fixed DNumberScratch's OnValueChanged being fired when value wasn't changed

* Add player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Facepunch#1288)

* Add player_manager.GetTable() and PLAYER:Destroy()

Getting the table of registered player classes is a pain and PLAYER:Destroy() would be useful for removing things that aren't garbage collected, such as client-side props and projected textures. Also, method.Func looks useless, might want to remove it.

* Fix mass vector_origin replacement bug (Facepunch#1733)

* Fix mass vector_origin replacement bug

Caused by Facepunch@b9839ed#diff-5dec0ab92ef177ebb4780d5ee7fd4cddb6b4701902f4496738d4c7b51cd4d69cR136

* Update gmod_hoverball.lua

Co-authored-by: Rubat <robotboy655@facepunchstudios.com>

* TTT: distinguish Brazilian Portuguese and European Portuguese (Facepunch#1735)

* TTT: change "Português brasileiro" to "Português (Brasil)" (Facepunch#1736)

* TTT: update some default settings

Enables by default:

- ttt_detective_hats
- ttt_teleport_telefrags
- ttt_no_nade_throw_during_prep

Fixes Facepunch#1738

* Fixed not being able to unfocus text entries

* Added PLAYER.MaxArmor to player class system

* More sane maximum value for thrusters

Avoids crashing issues

* Added mp_falldamage to Sandbox start new game

* Fixed skins not updating when their parent changes skin

* Fixed gui.OpenURL's popup not working well with modal panels

* Fixed whereis for floating .gma files

* Improvements to DMenu while parented to modal panel

* DProperties better handles missing control types

* Fixed 2 bugs with ENT:TriggerOutput

1. It was ignoring the Source's internal IO queue
2. There was a bug where auto deleting any outputs due to limited amount of fires would cause certain outputs to no longer work

* Fix color_white corruption

How to:

Press R on prop, then left click on it. There you go, color_white is corrupted by duplicator.StoreEntityModifier.

* Update list.lua

table.insert returns the index the object was placed at.

* Allow null ply in MakeVehicle (Facepunch#1745)

* Allow null ply in MakeVehicle

* Update commands.lua

* Addendum to PR#1745

PlayerSpawn* hooks should consistently no longer receive NULL players
gm_spawnvehicle no longer errors when used in srcds console

* Fixed serverside console spam with Paint tool

* Added current map/server name/gamemode to loading screen

* Followed and Favorite sectiosn to Dupes/Saves/Demos

* Fixes for -noworkshop message in main menus

* Workshop addon filesizes in Addons menu

Also replace "local floating" with a more clear "non workshop .gma addon"

* Followed/Favorite sections to spawnmenu Dupes/Saves too

* Unreachable Servers sections in server list

some feedback for players, instead of just a blank screen

* gui.OpenURL/askconnect confimration dialog changes

* DComboBox updates its color properly

SetEnabled was one of the issues

* TTT: fixed Magneto Stick ragdoll pinning hint never showing for innocents (Facepunch#1753)

When ttt_ragdoll_pinning_innocents is enabled, the hint should be displayed for all players rather than only traitors.

* Disable sprays button in options

* New language strings

* halo lib no longer renders nodraw entities

* improvements to ArmDupe's net.receive

* Don't draw Sandbox world tips with nodraw ents (Facepunch#1751)

* Made invisible entities not draw halo/overlay.

* Update base_gmodentity.lua

* undo: PreUndo hook

* Dock the OpenURL disconnect button to the left (Facepunch#1756)

* Fix Disconnect button width with other languages (russian, etc.) (Facepunch#1763)

* Fix Disconnect button width with other languages (russian, etc.)

* style update

* Noclip drive type for cameras

Added Jump and Crouch bind actions to the default drive types
Got rid of the weird 40 HU 3rd person view from noclip drive type

* Removed incorrect arguments from render.DrawSprite calls

* Spawnmenu handles screen resolution changes in-game better

* Removed dead wiki links

* Loading screen fixes

* Fixed Lua errors when default usergroups file is missing

Also cleaned up the file

* Fixed DListView Lua errors when sorting mixed types

* Fixed Lua errors with Spawnicons when Paint is overwritten

* Create OptionsSubAudio.res

Adds volume_sfx slider

* Adds OnRequestFullUpdate serverside gameevent

* Fixed default faceposer presets

* Changes to base_ai

* sound script changes

* Slots 7-0 in Options

* HL2 credits so that they work in gmod

* Update send.txt

* Fixed faceposer UI getting filled when changing targets

* Preset editor improvements

handles different cAsInG of convars and missing preset convars

* Empty rope material Lua error fix

* Server browser favorites change

* addon list invalid state changes

* getmaps.lua optimisations

* TTT: fix error handling when adding a translation string

Missing return meant we still tried to add the string to the nonexistent language, instead of failing gracefully

* Update admin_functions.lua (Facepunch#1768)

* Fix label PerformLayout in DCheckBoxLabel (Facepunch#1767)

* Allow returning false in undo.AddFunction to skip undo if it's no longer valid (Facepunch#1749)

* Update undo.lua

* Update undo.lua

* Remove base_ai comment that is not true

* Fixed spawnmenu tabs erroring due to content w/ no category

* Use the new undo.AddFunction feature for Statue property

* Added DProperty_Entity

Also made util.StringToType work with "entity" type
Editable Entity UI (DProperties) now supports the same UI type names as the DTVar type names. i.e. you can now use "Bool" instead of "Boolean" in Entity:NetworkVar() "Edit" table, etc

* DTextEntry deletes its suggestions DMenu if the textentry is deleted

* Deleted auto-sent files from lua/send.txt

* Main menu maps optimization

No longer refreshes the map list multiple times a per "mounted content changed" event, so it should be faster

* Added callback to gmsave.LoadMap

Useful for mods that want something to happen only after all the entities are placed

* Allow SpawnmenuContentPanel to switch to NULL panel

Do not error when SpawnmenuContentPanel:SwitchPanel() is called with an invalid panel.

* Minor clean ups that don't deserve their own commit

* Fixed exploits to do with the main menu

* Update cl_init.lua (Facepunch#1770)

* Update cl_init.lua

- Removed if statement and replaced it with 'and' and 'or'
- Entered 'view' table indexes directly upon creation (line 351)

* Revert

Reverted 
local team = ent.Team and ent:Team() or TEAM_ANASSIGNED

* Update init.lua

* TTT: fix instant reload of dropped weapon

* Update undo.lua

* Add spacers to DComboBox's DMenu (Facepunch#1543)

* Add a IsScripted check to this hack (Facepunch#1772)

* Maintain nicer sorting for numbers in DListView column sorting

Fixes Facepunch/garrysmod-issues#4850

* Only save preset groups that changed

* Fix blacklist case sensitivity

* Added DTree_Node.OnNodeAdded & GetExpanded

* Pagination does not disappear when errors happen on page 2+

For addons/dupes/saves/demos/etc

* Workshop download progress UI improvements

Just minor tweaks and removal of useless arguments

* Main menu tweaks for tiny screens

All the buttons now fit on tiny screens and improved the mountable games menu to hopefully prevent questions.

* Added duplicate controls for NPCs to the NPC tab

This should ensure people don't miss these options.

* Added the Problems panel

* New features to Browse > Addons and Games in Spawnmenu

New Right click options - Open on Workshop and Create Spawnlist
Both Addons and Games now reload when game content is remounted
Nicer error handling for Browse > Addons
Fixed a bug with DTree_Node when MakeFolder was called on a node whose parent is expanded, forcing the user to collapse and re-expand the parent node for the folder to populate

* Fix my oopsie

* Added Panel.Get/SetX/Y and changed Panel.Center to use them

Fixes Facepunch/garrysmod-issues#4857

* TTT: fix ragdoll pinning HUD for innocents (Facepunch#1776)

* Fix custom theme issues with DMenuOptions (Facepunch#1775)

Don't call SetTextColor in DMenuOption as it overrides theme colors.

* Change disabled button border to fit border color (Facepunch#1778)

* Default binds for M4 and M5 keys

* Example Hammer sprinkle definition

* TTT: fix karma still affecting damage after it is disabled (Facepunch#1780)

* TTT: updates to PT-BR translation (Facepunch#1771)

Changes to the highlights and to the AFK message

* Fix cookie lib hash (Facepunch#1779)

test code:

```lua
local key = "test"

local function printState()
	PrintTable({
		realval = sql.QueryValue( "SELECT value FROM cookies WHERE key = " .. SQLStr(key) ),
		cached  = cookie.GetString(key),
	})
end

cookie.Set(key, 1) -- set initial value

printState() -- ok. cached but not commited so realval is nil for now

timer.Simple(31, function() -- wait cache ttl (time to live) period
	-- Update cached value immediately but don't refresh cache's ttl so it's expires
	-- At this point, we also schedule a commit to the DB
	cookie.Set(key, 2)

	-- Because the caches ttl is expired, the cookie.GetString function should request a value from the DB
	-- But as we remember, in the previous step we just scheduled a value update
	-- It has not been commuted so the cache will be updated with the wrong value and contain the wrong value for the next 30 seconds
	printState() -- realval and cache values are both "1"

	-- Wait for scheduled commit
	timer.Simple(2, function()
		-- As stated before, cache now and for the next 30 seconds (28 seconds) will be wrong
		printState() -- We have "1" for cached value and "2" for real value in database
	end)
end)
```

* TTT: add Japanese language (Facepunch#1781)

* Problems tab for the Problems menu

+ Localization

* Fixed brushes not being target-able by properties

* point_template entity translation for kill feed

* making sure all lua files are identical between github and plastic

* Fixed "Disable sprays" being unclickable sometimes

Due to it being covered up by the label above it

* Improved performance of translation system in main menu

* Fixed a typo in code

* New Server Browser features

Gamemode categories
Server flags
Outdated flags
More filters/sorting options

* Changes to Problems button in menu state

* Minor changes

Fixed beta branch/version text link in the main menu
Added new string for Any/All aspect ratio

* Update of some broken/obsolete links (Facepunch#1782)

Over the time, some links notably those of the wiki and the changelist have disappeared.

* Fix for the motor tool's torque axis

Facepunch/garrysmod-issues#4882

* Server flag filters and minor visual improvements

Also fixed unreachable servers being filtered out by default filter values

* Hopefully improved performance of map icon loading

Only loads the current page, not all pages

* Minor optimization with the PlayerColor material proxy


* Update player_color.lua

Co-authored-by: Rubat <robotboy655@gmail.com>

* Minor optimization with the PlayerWeaponColor matproxy

* Fixed an issue with resizing drag'n'dropped spawnicons

It was trying to relayout the container the icon was initially created on, no the container the icon is currently in

* Update vgui_showlayout.lua

* Fixed addon subcategory pagination

* Added 'extended' to default Derma fonts

* Added 2 new arguments to CanTool hooks

* Fixed Lua errors when gm_loading map crated phys_magnet

* Stack for ErrorNoHalts in numpad library

* Slider notch color improvements

Added DSlider.Set/GetNotchColor
Added SKIN.colNumSliderNotch
DNumSlider now colors the notches and the DTextEntry text to match the slider label
Improved slider notch rendering
Ensure all notches have at least 1 pixel between each other
Fixed the last notch not rendering for sliders with a range that isn't a whole number

* SpawnIcon Re-Render all fix

* Removed debug output from one of the Problem fixes

* Limited sv_loadingurl to http(s)

* Fixed Lua errors when searching addons using special symbols

* Server Browser improvements

Made the "Future version" tag less visually prominent
Fixed up positioning of the inverse filter buttons for gm categories
Made the flag filters be per gamemode, not global, to avoid confusion and prevent "soft locking" the filters

* Improvements to UGC thumbnails

Increased the size of the checkbox for addon sub selection, added some spacing for the addon name on the thumb to avoid accidental clicks when aiming for the checkboxes.

* gmsave system improvements

Force disable point_viewcontrol entities on save load to avoid softlocking
Fixed loading a save from main menu not restoring the player position

* Updated default checkbox style for Awesomium

Yucky fix, but the visuals now match modern Chromium and scale properly.

* Added ENT:GetSoundInterests

* Adjusted invisible physgun beam prevention

* Update .gitignore to allow players to use their Garry's Mod install to suggest changes easier. (Facepunch#1774)

update .gitignore to allow players to make their gmod install use github repo code

* TTT: fix "select language" strings in translations (Facepunch#1788)

* french.lua

* japanese.lua

* Fixed Lua error in Hoverball tool

* Fixed regression with gamemode search

* DNumSlider text color adjustments

* Default values for Super DOF sliders

* Added ability to clear Lua errors per category/group

Added ability to clear Lua errors per category/group in the Problems menu
Minor tweaks to the Problems panel
Do not complain about dxlevel 90

* Move DrawBokehDOF function to global (Facepunch#1747)

The "DrawBokehDOF" function is now global to allow it to be called everywhere (like the other built-in effects).

* Prevent Weld save its Constraint to global table (Facepunch#1792)

* Micro optimization to player:__index (Facepunch#1796)

If the value in the entity table is nil, it would return nil anyway, so we don't need to check it.

* Updated killfeed translations

* Fixed visual issues with Spawnmenu's Save/Dupe icons

* Removed the "Ping < 60" server rank adjustment

* New detectable problems

* Description for local dupes/saves/demos

* Addon menu improvements

"Select all" works as expected when there's an active filter
Floating addons can no longer be selected
Fixed a JS error when disabling/enabling selected addons
Added addon count to the filter menu

* NEXTBOT:OnTakeDamage

* Removed physgun freeze hack for jeeps

This is done in-engine now

* Fixed a small issue with duplicator library

Line 67

* More responsive controls for "noclip" Drive properly

* Bounding box for currently active dupe in Duplicator tool

* TTT: tune shotgun headshot damage

Changes to FireBullets mean all shotgun bullets can headshot (instead of only half). To compensate, reduce the short-range headshot multiplier from 3.1 to 2.

* TTT: give shotgun very small accuracy boost

Change in bullet tracing theoretically impacts shotgun accuracy (though it was not super noticeable to me) so this is a slight boost to compensate

* TTT: show language names correctly in menu

The lowercased version of the name is now only used for the convar values etc. Settings menu shows the original name.

* Fix reliance on the sandbox gamemode for DoF (Facepunch#1798)

* Update super_dof.lua

Co-authored-by: Rubat <robotboy655@gmail.com>

* TTT: update the Brazilian Portuguese translation (Facepunch#1799)

* TTT: add missing accents to Brazilian Portuguese (Facepunch#1801)

* TTT: fix low-karma autokick evasion (Facepunch#1803)

* Voice scale support for base/sandbox

* Improvement to dupe bounding box

* world constraints fix

* colored ropes support

* More accurate bounding box for dupes

* Permissions & "remember my choice"

* TTT: fix propspec_allow_named setting not taking effect

The propspec_allow_named flag on the ttt_map_settings entity was being overwritten.

The default for all maps is still to disable it as maps will expect this at this point, and non-TTT maps that could allow named entity propspec possession are rarely played in practice.

* TTT: fix table.Shuffle

Did not shuffle the first couple elements of the list as much as it should (note that this is not used for traitor selection or anything critical).

* TTT: add a player mic volume slider to the scoreboard (Facepunch#1804)

* Adds a player mic volume slider to the TTT scoreboard

* Add Brazilian Portuguese translation

Co-authored-by: Tiagoquix <30274161+Tiagoquix@users.noreply.github.com>

* Fix errors from GetInt() when text entry contents aren't numeric (Facepunch#1808)

* Fix errors from GetInt() when entry isn't numeric

Co-Authored-By: blu <75856885+bludotbat@users.noreply.github.com>

* Update dtextentry.lua

Co-authored-by: blu <75856885+bludotbat@users.noreply.github.com>
Co-authored-by: Rubat <robotboy655@gmail.com>

* Add xalign to draw.WordBox (Facepunch#1809)

* Add xalign to draw.WordBox

* Also add yalign

Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>

* Fixed DownloadingFile in loading screens

* duplicator copies lua-set colors and material override

* Fixed 0 width constrains creating errors

* Fixed Lua errors with default scoreboard

* Prevent 2 or more players from 'driving' a single entity

* Make use of IsConCommandBlocked

Makes blocked concommand errors include proper stack.

* Fixed duplicated constraints not getting correct player obj

* TTT: updated the Russian localization (Facepunch#1813)

* Fixed XSS vulnerability in loading screen. (Facepunch#1814)

Using the method `.text` rather than `.html`, since the method `.html` does not escape html entity characters.

* TTT: PT-BR translation updates (Facepunch#1815)

* Fix gmod_camera being dependent on tickrate (Facepunch#1816)

* Better implementation of Player.IsUserGroup (Facepunch#1819)

* TTT: update German translation (Facepunch#1818)

* TTT: more updates to PT-BR translation (Facepunch#1820)

* TTT: add more validation to corpse commands

- Prevent spamming of "call detective" command. Thanks to Facepunch#1822 for suggesting a similar fix.

- Make sure cmds act on player corpses only

- Cleanup

* Fixed a Lua error with DTree_Node

* DComboBox's dropdown works better on modal panels

* Disallowed Shadow shader to be used as rope material

* Attribute CS:GO lobby map to CS:GO (Facepunch#1824)

makes "Other" empty by default again

* Added g_SpawnMenu:GetCreationMenu()

* Added CreationMenu.GetCreationTab & GetCreationTabs

* Added spawnmenu.SwitchCreationTab( id )

* Made spawnmenu.SwitchToolTab work

Added 3rd argument to spawnmenu.ActivateToolPanel

* Save game map workshopID stuff

Adds duplicator.FigureOutRequiredAddons

* Required Workshop addons for duplicator

* Fixed duplicator and saves not working

* Fixed an issue with constraint.GetAllConstrainedEntities

Fixed constraint.GetAllConstrainedEntities returning all entities constrained to world if the given entity is constrained to world

* TTT: update Spanish translation (Facepunch#1828)

* TTT: PT-BR translation updates (Facepunch#1829)

* TTT: update Russian translation (Facepunch#1835)

* Fix mistake in russian.lua (Facepunch#1837)

Incorrect form

> ВЫБЕРЕТЕ ОБРАЗЕЦ

Correct

> ВЫБЕРИТЕ ОБРАЗЕЦ

The word “выберите” expresses a wish, request, or order. In this context, the verb form of the imperative plural is used.

https://russkiiyazyk.ru/orfografiya/pravopisanie/kak-pravilno-pishetsya-slovo-vyiberete-ili-vyiberite.html

* TTT: PT-BR translation update (Facepunch#1838)

* TTT: add spectator mic volume tip (Facepunch#1840)

* New player mic volume tip

* Increased number of tips

* TTT: add PT-BR translation for L.tip41 (Facepunch#1842)

* Made hook.Add/Remove not silently fail on arg type mismatch (Facepunch#1344)

* Made hook.Add/Remove not silently fail on arg type mismatch

In the rare case a typo was made for the hook args, it is now noticeable.

* Fix table.RemoveByValue throwing an error when key is not a number (Facepunch#1704)

* Add table.Shuffle (Facepunch#1683)

* Add table.Shuffle

Performs an inline Fisher-Yates shuffle on the table in O(n) time

* table.Shuffle small optimization

* Add DComboBox:OnMenuOpened(menu) (Facepunch#1659)

* New library: math.ease (Facepunch#1755)

* New library: ease

* ease -> math.ease

* fix: call correct math.ease function

probably a module leftover

* Reduce repeated multiplication to powers

* Reduce _G lookups and use a `module()`

Co-authored-by: Tom <27384135+CupCakeR@users.noreply.github.com>

* Create table.MemberValuesFromKey (Facepunch#1539)

* Add utility functions for using the Hammer IO system (Facepunch#1530)

Example usage

```lua
function ENT:KeyValue( key, value )
	if ( BaseClass.KeyValue ) then BaseClass.KeyValue( self, key, value ) end

	if ( self:SetNetworkKeyValue( key, value ) ) then
		return
	elseif ( self:AddOutputFromKeyValue( key, value ) ) then
		return
	end

	-- Your entity's logic goes here

end

function ENT:AcceptInput( name, activator, called, value )
	if ( BaseClass.AcceptInput and BaseClass.AcceptInput( self, name, activator, called, value ) ) then
		return true
	end

	if ( self:AddOutputFromAcceptInput( name, value ) ) then
		return true
	end

	-- Your entity's logic goes here

	return false

end
```

* Add SlowWalkSpeed to player_manager / GM.SetPlayerSpeed / Default player classes (Facepunch#1827)

* hook.Add with invalid 2nd argument throws proper error (Facepunch#1810)

* Problems system improvements

* Code style cleanups

* Lowercase model name in PropSelect for sorting purposes

This simply matches behavior of the "old" method which ends up with lowercase keys.

* Added: Various handy methods replacing PANEL:AddControl() (Facepunch#1702)

* TTT: update Russian translation (Facepunch#1847)

* Fixed a potential error in duplicator tool

Co-authored-by: Rubat <robotboy655@gmail.com>
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Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
Co-authored-by: Aram <dragolino6@mail.ru>
Co-authored-by: ssilc1111 <ssilcweeb@gmail.com>
Co-authored-by: DBotThePony <dbotthepony@yandex.ru>
Co-authored-by: Hiraku <hiraku@legionofsensei.de>
Co-authored-by: EntranceJew <EntranceJew@gmail.com>
Co-authored-by: Freline <49955245+OfficialFreline@users.noreply.github.com>
Co-authored-by: Peter <petergorman11@gmail.com>
Co-authored-by: Tom <27384135+CupCakeR@users.noreply.github.com>
Co-authored-by: Lex Robinson <lex@lex.me.uk>
Co-authored-by: WinterPhoenix <winterphoenix96@protonmail.com>
Co-authored-by: Leystryku <Leystryku@gmail.com>
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3 participants