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GZDoom adds an OpenGL renderer to the ZDoom source port.

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QuestZDoom fork of LZDoom for Oculus Quest VR port!

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LZDoom is a fork of GZDoom 3.3 which keeps the old DDRAW and D3D backends and still supports GL2 for compatibility. Also runs on older non SSE2 cpus.

Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3


How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

GZDoom repo: https://github.com/coelckers/gzdoom

Other forks/branches

  • legacy: Official GZDoom vintage build for GL 2 hardware.
  • gzdoom32: ZDoom32.
  • gzdoomle: ZDoom LE (Legacy Edition).

For more info see the old README.md: https://github.com/drfrag666/gzdoom/blob/gzdoom32/README.md

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GZDoom adds an OpenGL renderer to the ZDoom source port.

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  • C++ 70.1%
  • C 22.3%
  • ZenScript 6.3%
  • CMake 0.4%
  • Objective-C++ 0.4%
  • GLSL 0.3%
  • Other 0.2%