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[Feature] Show initial, intermediate and final values in processors section #62

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@Codenade Codenade commented Aug 26, 2024

Closes #56

Changes in this PR

  • Show initial, intermediate and final values in processors section
  • Changed button text from 'Save' to 'Apply' in edit processor values section
  • Fixed a bug that caused ";;" to be left instead of ";" when a processor inbetween others was removed

Tasks

  • Make it look a bit nicer
  • Do something with Min/Max values or leave them
  • Cleanup
  • Documentation

Changed 'Save' to 'Apply' in edit processor values section
@Codenade Codenade added the enhancement New feature or request label Aug 26, 2024
@Codenade Codenade self-assigned this Aug 26, 2024
@Codenade Codenade linked an issue Aug 26, 2024 that may be closed by this pull request
foreach (var i in _intermediates)
{
if (idx == _intermediates.Length - 1)
originalValue = $"{ctx.control.GetMinValue()} {_action.ReadValueAsObject()} {ctx.control.GetMaxValue()}";
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Do something with min/max values or leave them out.

@@ -1,11 +1,13 @@
using UnityEngine;
using System;
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Rewrite removal mechanism to be index based.

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Display the current input value for an axis
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