Update coding guide with some basics on branching in shader code #12490
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Description
I went down a bit of a rabbit hole today on this topic, and figured it'd be useful to document this for people like me who do not have a formal education in graphics. Based on my understanding from those more knowledgeable than I:
GLSL
section of the guideIssue number and link
N/A
Testing plan
N/A — Review the guide content.
Author checklist
CONTRIBUTORS.md
I have updatedCHANGES.md
with a short summary of my changeI have added or updated unit tests to ensure consistent code coverageI have updated the inline documentation, and included code examples where relevant