Randomizes some walls in the game hollow knight. Currently randomizes, with a few exceptions:
- Any wall with FSM breakable_wall_v2
- Any wall with FSM break_floor
- Any wall with FSM "FSM"
- Any floor broken by Dive / Descending Dark in the game
The exceptions:
- Any walls in Godhome
- The two Hunter's Mark one-ways
- Fungal Wastes to Deepnest wall which had annoying logic implications
Hitting a wall won't result in it breaking; you'll get an item instead. In order to break the wall, you'll need to find its corresponding item. If you find a wall's item but haven't collected its check yet, it will become translucent and you will be able to walk through it, but still hit it.
Install the mod as usual. Ensure you have Randomizer 4 (RandomizerCore) and Satchel (SFCore) installed too.
Report logic errors, or incorrectly blacked-out rooms, on GitHub or on Discord. Mod is currently not fully integrated with some connections' logic.
Thanks to the entire Hollow Knight Modding Discord for their support throughout the development of this project. In particular, I'd like to call out:
- BadMagic for getting me up to speed with rando logic, and various coding help
- Flibber for their coding help and advice with rando stuff (and for coding Lever Rando / RandoPlus so I can take examples from that code :d)
- Ender Onryo for their memes, moral support, and logic labbing
- Anyone else who has reported a bug or helped me with the mod. Thank you all so much!