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@BanditTech BanditTech released this 10 Oct 19:18

Trying to summarize all the changes that went into this will be difficult because there was a lot of minor adjustments made over a long time. This was mostly maintenance and trying to keep everything working. I want to highlight a few of the major changes that did occur though, so lets get right to it.

Adjustments were added to mouse actions so you can modify those values within the GUI now, this helped a lot for tuning to your latency. Those new settings are found in the debug section, along with the previous click adjustments in config tab. I will eventually combine all the relevant settings into their own tab.

Other adjustments were an effort to stop the script from slowing down, which we now know is caused by the script using the pause functionality of AHK. The good news is the current patch fixes the inventory sort by making the thread critical. The bad news is that making the thread critical causes other issues, which I don't have time to get into, but it functions just like before. I will be looking into a more sophisticated solution than the current one. So there is more work to be done here, but progress towards fixing this issue for good.

A lot of work went into getting everything functional with the new changes to corruptions, chisels, bases, etc. A lot of code needed pruning to remove old functions, and things that no longer apply to the game. Also with changing computers we need to keep on top of that front, so a DX12 option was added to help support that (It also helps if your having issues with windows 11 and vulkan).

An improvements to the Chaos Recipe adds a new overlay you can use to track the set counts. I have a few more ideas for this, but its an implementation. 🚀

The last thing I want to highlight is the improvements to the item parser that have been constantly added. I like to remind people of using the item info hotkey to see what the script sees when it looks at an item. This is how you will use CLF to make your filters, so getting more options to sort your items is always a great thing! I am slowly adding in more and more ways to intelligently sort all those pesky items!

And last but not least is @danmarzola's great work on the Actual tier system, to help find those well rolled items. He keeps expanding on it with more useful affixes. His work here has been amazing in helping to keep the project going, so a tip of the hat to him.

What's Changed

  • Major updates to delay timings, especially for mouse and keyboard interactions, improving stability and performance.
  • Disenchant logic and GUI elements expanded, including new options for items like quivers, maps, and synthesis items.
  • Several bug fixes addressing cursor issues, logic corrections, and error messages.
  • Improvements to crafting, chaos recipe handling, and inventory sorting.
  • Added new features like tutorial files, affix updates, and compatibility adjustments for external APIs.
  • Sextant Crafting & Compass Sealing by @GoneTesting in #470
  • fix: make it compatible with DX12 by @benjy3gg in #477
  • New API by @danmarzola in #489
  • Clean-Up by @danmarzola in #490
  • Merge Alpha Into Master by @danmarzola in #491

New Contributors

Full Changelog: v.15.06...v.16.00