Idea taken from this video https://www.youtube.com/watch?v=XP2sFzp2Rig by argonaut.
Developed in C++ with SFML v2.6.0
, Dear ImGui v1.90.6
and ImGui-SFML v2.6
.
See https://github.com/AvirukBasak/evolutionary-maze-solver/releases
This project was developed and tested on Linux (Ubuntu 24.04) so the following guide is based on the same.
You need to build this project with CMake
with GCC as the compiler (had issues with Clang).
Ideally, you'll want CLion as an IDE but is not important.
You may be asked at every step to install a few libraries which you can with your distro package manager if possible.
If you are having dependency issues, or do not have said library versions in the distro package registry, change the SFML version at dependencies/CMakeLists.txt
and see if it helps.
If you are not able to setup still, delete dependencies/
and remove the line add_subdirectory(dependencies)
from /CMakeLists.txt
. Install SFML using your package manager and see if the project compiles.
If you are using an older (or newer) version of SFML, you may need to change the source code of this project to fit with the API.
ImGui font support and NewFrame functions are platform dependent and you'll need to call ImGui_ImplXXXX_NewFrame() depending on your platform. OpenGL3 will probably work for most.
Therefore depending on your platform, you'll need to call the functions accordingly. See thirdparty/imgui/backends
for platform specific sources.
cd $project_dir
mkdir build
cd build
cmake ..
make
On Windows use the following to build:
GNU Make
For CMakeCMake
Can be downloaded viawinget
MinGW MSVCRT
Get the x86_64 Win32 SEH MSVCRT archive.
Download any archives, extract them and set path to the binaries accordingly. After which do the following.
cd $project_dir
mkdir build
cd build
cmake -G "MinGW Makefiles" ..
make