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Hydra skinned positions cannot have more than 3 keys #1992

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sebastienblor opened this issue Jul 17, 2024 · 1 comment · Fixed by #1993
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Hydra skinned positions cannot have more than 3 keys #1992

sebastienblor opened this issue Jul 17, 2024 · 1 comment · Fixed by #1993
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@sebastienblor
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When an object is skinned and we render it through Hydra, we call
HdExtComputationUtils::SampleComputedPrimvarValues with maxSamples = 3 .
If there should be more keys, the returned times are clamped to 3 and we then get only the beginning of the shutter range.
This shows up in test_1443 where the motion length is very different from the expected one. It happens because we only get the first 3 keys out of 7.

@sebastienblor sebastienblor added the bug Something isn't working label Jul 17, 2024
sebastienblor added a commit to sebastienblor/arnold-usd that referenced this issue Jul 17, 2024
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Issue synced internally to ARNOLD-15282

sebastienblor added a commit that referenced this issue Jul 17, 2024
* Allow hydra skinned positions to have more than 3 keys #1992

* Improve changelog
@github-project-automation github-project-automation bot moved this from Todo to Done in Arnold USD Jul 17, 2024
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