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Hydra: Default shaders should only be created when needed #1974

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sebastienblor opened this issue Jul 12, 2024 · 1 comment · Fixed by #1975
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Hydra: Default shaders should only be created when needed #1974

sebastienblor opened this issue Jul 12, 2024 · 1 comment · Fixed by #1975
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@sebastienblor
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Currently, the render delegate creates the default shaders (surface & volume) as soon as it starts. It should instead create them only when needed, as the procedural does

@sebastienblor sebastienblor added the bug Something isn't working label Jul 12, 2024
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Issue synced internally to ARNOLD-15262

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