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Incorrect handling of shaders referenced in multiple materials #1940
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Issue synced internally to ARNOLD-15203 |
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…rarchy of materials Autodesk#1940
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* Ensure polymesh topology attributes are not written to USD when not set #1914 * Fix behaviour when the vidxs array is null #1914 (#1915) * Fix instance primvar indices with multiple prototypes #1923 (#1925) * Ensure subdiv_iterations is not set uselessly during procedural updates (#1931) * Ensure subdiv_iterations is not set uselessly during procedural updates #1929 (cherry picked from commit 1adc860) * Add changelog * check if the VtValue is empty before doing a UncheckedGet (#1934) * update changelog for 7.3.2.1 release (#1943) * Support shaders shared by multiple materials (#1945) * Support shader shared by multiple materials #1940 * Add changelog * Improve connection resolution for shaders which are not under the hierarchy of materials #1940 --------- Co-authored-by: cpichard <cpichard@users.noreply.github.com>
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Describe the bug
When several materials or shaders are referencing a shader that belongs to another material, the render delegate will assign the shader to only one material.
To Reproduce
Unzip the following scene and render with an arnold render delegate
test.usda.zip
Only one light has the light blocker where both should have it.
Used Software Versions
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