CV64: Some DeathLink adjustments #4727
Open
+37
−5
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What is this fixing or adding?
Some DeathLink-related things, mainly:
How was this tested?
Connected two separate instances of the same CV64 slot to the same localhosted server (connected with their own BizHawk Client instances), got the player killed in one instance, and made sure the other player got killed as well while the first one did not get killed again upon respawning. Also got the player killed in most maps to make sure the area names in the death messages worked.