BizhawkClient: port DeathLink handling from SNIClient #4723
+60
−26
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What is this fixing or adding?
Alternative to #4722, this ports the DeathLink handling from SNIClient to BizhawkClient. In prior discussions with Zunawe, we had mentioned potentially porting this to CommonClient. However looking at it closer, it doesn't really make sense to. Maybe the DeathState could be made generic, but the average CommonClient implementation can make use of
on_deathlink
instead.This also includes porting Mega Man 2 to the new system.
How was this tested?
Generated a game with Mega Man 2 and KDL3, confirmed both games sent and received deathlinks properly.
If this makes graphical changes, please attach screenshots.