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BizhawkClient: port DeathLink handling from SNIClient #4723

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@Silvris Silvris commented Mar 10, 2025

What is this fixing or adding?

Alternative to #4722, this ports the DeathLink handling from SNIClient to BizhawkClient. In prior discussions with Zunawe, we had mentioned potentially porting this to CommonClient. However looking at it closer, it doesn't really make sense to. Maybe the DeathState could be made generic, but the average CommonClient implementation can make use of on_deathlink instead.

This also includes porting Mega Man 2 to the new system.

How was this tested?

Generated a game with Mega Man 2 and KDL3, confirmed both games sent and received deathlinks properly.

If this makes graphical changes, please attach screenshots.

@github-actions github-actions bot added the waiting-on: peer-review Issue/PR has not been reviewed by enough people yet. label Mar 10, 2025
@Exempt-Medic Exempt-Medic added the is: enhancement Issues requesting new features or pull requests implementing new features. label Mar 11, 2025
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