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Overhauls control.lua template #1
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- Adds buffering of received free-samples items. - Players with a full inventory will receive new items as space becomes available. - Players who do not yet exist in the world will receive all free samples upon joining. - When receiving new technologies, announce the technology BEFORE marking it as researched so that it appears before its free samples in the log. - If receiving a half-stack of free samples, use math.ceil on the division in case a mod uses an odd number as a stack size... or a stack size of 1 - Handle free_samples logic in the Lua side rather than as part of a Jinja template. This makes this hopefully more adaptable to a future setup where all the rando information is shipped as startup settings.
Thank you! |
PoryGone
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May 11, 2022
Implementing region locking for level gates
black-sliver
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Aug 13, 2022
Magnemania
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Nov 21, 2022
WG: Commander Choice options
Rosalie-A
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Dec 19, 2022
Magnemania
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Apr 1, 2023
Red-Buddha
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Apr 22, 2023
Fixed victory location
Witchybun
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May 26, 2023
Adding Modded Content to 4.x.x
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Jun 21, 2023
Add Research Table, Radio Tower locations
ScipioWright
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Jul 4, 2023
Update BPIOClient.py
ScipioWright
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Aug 5, 2023
Some fixes to get it to generate, and some little formatting things
Eijebong
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Dec 22, 2023
Update as its fine to do this now
Exempt-Medic
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Apr 4, 2024
qwint
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May 4, 2024
Ender lilies: Feature add spirit selection
qwint
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May 30, 2024
Added option to hide excluded locations.
mrkssr
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Jun 16, 2024
…etion-conditions Added extra completion conditions and fixed bugs
DeamonHunter
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Jul 31, 2024
* Jak 1: Initial commit: Cell Locations, Items, and Regions modeled. * Jak 1: Wrote Regions, Rules, init. Untested. * Jak 1: Fixed mistakes, need better understanding of Entrances. * Jak 1: Fixed bugs, refactored Regions, added missing Special Checks. First spoiler log generated. * Jak 1: Add Scout Fly Locations, code and style cleanup. * Jak 1: Add Scout Flies to Regions. * Jak 1: Add version info. * Jak 1: Reduced code smell. * Jak 1: Fixed UT bugs, added Free The Sages as Locations. * Jak 1: Refactor ID scheme to better fit game's scheme. Add more subregions and rules, but still missing one-way Entrances. * Jak 1: Add some one-ways, adjust scout fly offset. * Jak 1: Found Scout Fly ID's for first 4 maps. * Jak 1: Add more scout fly ID's, refactor game/AP ID translation for easier reading and code reuse. * Jak 1: Fixed a few things. Four maps to go. * Jak 1: Last of the scout flies mapped! * Jak 1: simplify citadel sages logic. * Jak 1: WebWorld setup, some documentation. * Jak 1: Initial checkin of Client. Removed the colon from the game name. * Jak 1: Refactored client into components, working on async communication between the client and the game. * Jak 1: In tandem with new ArchipelaGOAL memory structure, define read_memory. * Jak 1: There's magic in the air... * Jak 1: Fixed bug translating scout fly ID's. * Jak 1: Make the REPL a little more verbose, easier to debug. * Jak 1: Did you know Snowy Mountain had such specific unlock requirements? I didn't. * Jak 1: Update Documentation. * Jak 1: Simplify user interaction with agents, make process more robust/less dependent on order of ops. * Jak 1: Simplified startup process, updated docs, prayed. * Jak 1: quick fix to settings.
axxroytovu
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Sep 4, 2024
Core: fix missing import for `MultiWorld.link_items()` (ArchipelagoMW#3731)
Eijebong
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Sep 5, 2024
Add "(passed)" to passed songs in /show_all_songs
qwint
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Oct 7, 2024
Fix some formatting, some rules, and remove ball from ball_trick
qwint
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Oct 15, 2024
Add tracker stuff to fruitsanity
lallaria
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Oct 28, 2024
AHIT: Update to new Options API
Ishigh1
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Dec 15, 2024
… long player & item name
benny-dreamly
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Jan 20, 2025
Add DLC Options
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Feb 14, 2025
Fix flags for relics, academy bell, and SV stalfos chest
darkarp
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Feb 22, 2025
Complete Overhaul
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Feb 24, 2025
…roups Add item and location groups, world description
lallaria
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Mar 3, 2025
Updating Golden Sun The Lost Age Logic and small fixes
lallaria
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Mar 3, 2025
Speed up entrance rules and remove intermediate entrance regions
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Adds buffering of received free-samples items.
available.
upon joining.
When receiving new technologies, announce the technology BEFORE marking
it as researched so that it appears before its free samples in the log.
If receiving a half-stack of free samples, use math.ceil on the division
in case a mod uses an odd number as a stack size... or a stack size of 1
Handle free_samples logic in the Lua side rather than as part of a Jinja
template. This makes this hopefully more adaptable to a future setup
where all the rando information is shipped as startup settings.