EagleFactions-v0.11.0 (Beta)
EagleFactions-v0.11.0 (1.10.2-1.12.2) (Beta)
Version: 1.12.2
Tested with: Spongeforge-1.12.2-2705-7.1.0-BETA-3481
Version: 1.11.2
Tested with: SpongeForge-1.11.2-2476-6.1.0-BETA-2792
Version: 1.10.2
Tested with: SpongeForge-1.10.2-2477-5.2.0-BETA-2793
Note: This is a beta release of Eagle Factions and does not contain all plugin features.
Hello Eagles! 🦅
It's been a long time since I posted last update for Eagle Factions and today is finally the day for a new one!
Firstly, I wanted to thank you for your support and patience! You are awesome guys! 💪
We managed to fix/improve a lot of things!
This update contains many improvements, bugfixes and some cool new features! ⭐️
Sadly, not everything can be found in the 1.10.2 and 1.11.2. 😞
As always, release notes below will tell you what has been added! 😄
If you find any problems, please post them at Github. :)
Release Notes
Added:
- Added H2 Database. It is actually a prototype. A very good one.
- Added Chest Command. You and your friends can store items in a virtual faction's chest now. It can be turned off/on in the
settings.conf
file. NOTE: Faction's chests should be considered as unstable as their save format may be changed in the future. But you can still use it if you like "living on the edge". - Added config nodes for Protection System. You don't need to remove the
settings.conf
file but it is always recommended to do it. - Added Claim Animation. You will be able to see simple smoke-like particles while claiming a territory. However, there is a big chance that it will be changed in the future.
- Added Simplified Chinese Translation
Improved:
- Protection System has been reworked and protects 99% things. I honestly don't know where that 1% went...
- Optimization Upgrade. Plugin should work faster now.
- Rework of Explosion Handling. Protection system is now handling explosions better than before.
- Rework of Interaction Handling. It should work even better now. I promise.
- Reworked Faction's Remover. It will not print a message to server after what time a faction will be removed but it will notify when it actually removed a faction. There will be more additions to it in the future releases. Config nodes for it have been updated as well.
Fixed:
- Bug with saving claims. Dunno who put it there.
- Bug where you were not able to interact in safezone and wilderness sometimes.
- Bug where explosions could affect the protected territory.
- Bug where water was not disappearing from claimed territory.
- Bug where Mining Laser from Industrial Craft could actually affect claimed blocks.
- Bug where Sniper Rifles with explosive ammo from Flan's Mod could destroy blocks in the claim.
Future plans:
- MySQL is actually 50% and ready to test in this update. Rest will be added in the next release. If you like to test unstable things then go ahead and test it.
- Own API.
- Placeholders for plugin messages.
- Some cool visual additions and many more...