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EagleFactions-v0.11.0 (Beta)

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@Aquerr Aquerr released this 29 Jan 19:43

EagleFactions-v0.11.0 (1.10.2-1.12.2) (Beta)

Version: 1.12.2
Tested with: Spongeforge-1.12.2-2705-7.1.0-BETA-3481

Version: 1.11.2
Tested with: SpongeForge-1.11.2-2476-6.1.0-BETA-2792

Version: 1.10.2
Tested with: SpongeForge-1.10.2-2477-5.2.0-BETA-2793

Note: This is a beta release of Eagle Factions and does not contain all plugin features.


Hello Eagles! 🦅

It's been a long time since I posted last update for Eagle Factions and today is finally the day for a new one!
Firstly, I wanted to thank you for your support and patience! You are awesome guys! 💪
We managed to fix/improve a lot of things!

This update contains many improvements, bugfixes and some cool new features! ⭐️
Sadly, not everything can be found in the 1.10.2 and 1.11.2. 😞

As always, release notes below will tell you what has been added! 😄

If you find any problems, please post them at Github. :)

Release Notes

Added:

  • Added H2 Database. It is actually a prototype. A very good one.
  • Added Chest Command. You and your friends can store items in a virtual faction's chest now. It can be turned off/on in the settings.conf file. NOTE: Faction's chests should be considered as unstable as their save format may be changed in the future. But you can still use it if you like "living on the edge".
  • Added config nodes for Protection System. You don't need to remove the settings.conf file but it is always recommended to do it.
  • Added Claim Animation. You will be able to see simple smoke-like particles while claiming a territory. However, there is a big chance that it will be changed in the future.
  • Added Simplified Chinese Translation

Improved:

  • Protection System has been reworked and protects 99% things. I honestly don't know where that 1% went...
  • Optimization Upgrade. Plugin should work faster now.
  • Rework of Explosion Handling. Protection system is now handling explosions better than before.
  • Rework of Interaction Handling. It should work even better now. I promise.
  • Reworked Faction's Remover. It will not print a message to server after what time a faction will be removed but it will notify when it actually removed a faction. There will be more additions to it in the future releases. Config nodes for it have been updated as well.

Fixed:

  • Bug with saving claims. Dunno who put it there.
  • Bug where you were not able to interact in safezone and wilderness sometimes.
  • Bug where explosions could affect the protected territory.
  • Bug where water was not disappearing from claimed territory.
  • Bug where Mining Laser from Industrial Craft could actually affect claimed blocks.
  • Bug where Sniper Rifles with explosive ammo from Flan's Mod could destroy blocks in the claim.

Future plans:

  • MySQL is actually 50% and ready to test in this update. Rest will be added in the next release. If you like to test unstable things then go ahead and test it.
  • Own API.
  • Placeholders for plugin messages.
  • Some cool visual additions and many more...

Thanks everyone for your support and feedback!

And for the most... thanks for using Eagle Factions! 🦅