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Why do these things happen when I use Disney style transformations #57

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Sillyyk opened this issue Jul 18, 2024 · 1 comment
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@Sillyyk
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Sillyyk commented Jul 18, 2024

INFO:root:Loaded coca_ViT-L-14 model config.
INFO:root:Loading pretrained coca_ViT-L-14 weights (mscoco_finetuned_laion2B-s13B-b90k).
a close - up of the face of a siamese cat . modern disney styleclean, high-resolution, 8k
[Tiled VAE]: input_size: torch.Size([1, 3, 768, 1296]), tile_size: 1024, padding: 32
[Tiled VAE]: split to 1x2 = 2 tiles. Optimal tile size 640x704, original tile size 1024x1024
[Tiled VAE]: Executing Encoder Task Queue: 100%|█████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████| 182/182 [00:01<00:00, 92.15it/s]
[Tiled VAE]: Done in 2.099s, max VRAM alloc 4155.224 MB
0%| | 0/20 [00:00<?, ?it/s]
mat1 and mat2 shapes cannot be multiplied (154x768 and 1280x320)

@Sillyyk Sillyyk changed the title when I Why do these things happen when I use Disney style transformations Jul 18, 2024
@yangxy
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yangxy commented Jul 29, 2024

Is seems the featuer number of the text embedding is inconsistent with that of the unet. This happens mostly due to you used a mismatched text encoder or unet.

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