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main.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B87D787E-E674-465A-AED3-8264ED17DFB1}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>starter</RootNamespace>
<ProjectName>DDGI</ProjectName>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<TargetName>$(ProjectName)d</TargetName>
<OutDir>$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)..\external\glew.lib\include;$(SolutionDir)..\external\assimp.lib\include;$(SolutionDir)..\external\enet.lib\include;$(SolutionDir)..\external\glfw.lib\include;$(SolutionDir)..\external\nfd.lib\include;$(SolutionDir)..\external\zip.lib\include;$(SolutionDir)..\external\zlib.lib\include;$(SolutionDir)..\external\civetweb.lib\include;$(SolutionDir)../external/tbb/include;$(SolutionDir)../external/fmod/include;$(SolutionDir)../external\ffmpeg\win64\include;$(SolutionDir)../external/embree/include;$(SolutionDir)../external/openvr/include;$(SolutionDir)../G3D-base.lib/include;$(SolutionDir)../G3D-gfx.lib/include;$(SolutionDir)../G3D-app.lib/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
<RandomizedBaseAddress>
</RandomizedBaseAddress>
<AdditionalOptions>/IGNORE:4217 %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(SolutionDir)..\external\glew.lib\include;$(SolutionDir)..\external\assimp.lib\include;$(SolutionDir)..\external\enet.lib\include;$(SolutionDir)..\external\glfw.lib\include;$(SolutionDir)..\external\nfd.lib\include;$(SolutionDir)..\external\zip.lib\include;$(SolutionDir)..\external\zlib.lib\include;$(SolutionDir)..\external\civetweb.lib\include;$(SolutionDir)../external/tbb/include;$(SolutionDir)../external/fmod/include;$(SolutionDir)../external\ffmpeg\win64\include;$(SolutionDir)../external/embree/include;$(SolutionDir)../external/openvr/include;$(SolutionDir)../G3D-base.lib/include;$(SolutionDir)../G3D-gfx.lib/include;$(SolutionDir)../G3D-app.lib/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<AdditionalOptions>/IGNORE:4217 %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="source\App.h" />
<ClInclude Include="source\GIRenderer.h" />
<ClInclude Include="source\IrradianceField.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="source\IrradianceProbeSamplingSettings.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="source\App.cpp" />
<ClCompile Include="source\GIRenderer.cpp" />
<ClCompile Include="source\IrradianceField.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="resources.rc" />
</ItemGroup>
<ItemGroup>
<None Include="data-files\scenes\Dragon_(Dynamic_Light_Source).Scene.Any" />
<None Include="data-files\scenes\Test.Scene.Any" />
<None Include="data-files\shaders\GIRenderer_ComputeIndirect.pix" />
<None Include="data-files\shaders\GIRenderer_DeferredShade.pix" />
<None Include="data-files\shaders\GridHelpers.glsl" />
<None Include="data-files\shaders\IrradianceField_CopyProbeEdges.pix" />
<None Include="data-files\shaders\IrradianceField_GenerateRandomRays.pix" />
<None Include="data-files\shaders\IrradianceField_UpdateIrradianceProbe.pix" />
<None Include="data-files\shaders\IrradianceField_WriteOnesToProbeBorders.pix" />
<None Include="data-files\shaders\SampleIrradianceField.pix" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>