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Multilanguage support #1
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Hi! Thank you for opening an issue, i'll try to explain build process more detailed below. More detailed build process:
If you have more questions you can write here. |
Thank you for the more detailed instructions. it really helped and i almost got to the point of running the executable, but i am facing the error that is shown in the screenshot. i don't know what the problem could be. at first i thought it was directx 9. but i installed DXSDK_Jun10 (2010). Then i tried the debug and release build but the error reappeared. maybe you know what the problem is? |
In current project state there is mistake with paths in sound loader module, so its unable to run if path is not specified through command line option. It was fixed but im still not commit major update with some implemented enemies to this project, i'll do this tommorow at evening. There is solution if you want to do it right now - you need to run it from any other place through command line with args. So you need to open directory where you build exe, for example "bin/Debug" or "bin/Release" and open command line here then type "TMNT2.exe -afspath=C:/Program Files (x86)/KONAMI/TMNT -wnd" without quotes - it should run without error. Or there is second way - you can run exe directly from Visual Studio with command line arguments, you need to right click on the project "TMNT2" in solution explorer, then "properties" and make it like on screenshot below, then OK then press on green arrow to run or just press F5 or CTRL+F5: |
Now i did commit for sound loder to run without all cmd line magic, please update project and rebuild to make it work |
Yep. thanks a lot. it was interesting to read about mistakes in the build with the sound module loading. the way to run using command line really worked and the game started. then i tried downloading the latest build and everything started again. now the problem is that the game in both builds is not working correctly. many items in the debug menu are running, such as videos and so on, but when i try to run the game from the main menu or levels from the debug menu, the game crashes with this error. i still can't get into gameplay D: |
That really interesting, because i didnt get any of this assertions at this place for EU game version even when placing preview assets. Can you somehow share the TMNT.DAT file by uploading it on some file hosting? Or link to where can i get that version? That seems this texture is missed in game assets files. |
Yes. My version of the game is really EU, as the author of the image assured, he took it from the licensed German version of the game. here is the tmnt.dat file downloaded from my game folder. https://drive.google.com/file/d/1E7IVQfTPeyPgYPTmwa0dGdXSuM9fJMWH/view?usp=sharing |
Thank you! Yeah, i see the error. Now i remember that game have some differents for english, german, french, spanish and italian versions for game UI, so currently im working with eu-english version of the game so didn't expect that, that require some time to get the differents. Also can you upload as i guess german executable version that was in this image to find that diffs? I'll really appreciate it. |
wow. didn't know that the pal version for each country had differences in the game image. honestly, I thought they were making one version of the game for the entire European region and just adding a language selection option. tomorrow I'll try to find the UK version, if I understood correctly that you worked with it. then I'll try to run the build in it, if there are any more errors I'll let you know. |
Thanks you very much! I saw that with console versions that they are have differents for each region but didn't expect that for PC. On other version than eu-english they have differents only with UI for example on german versions as i saw there is "S+" rank instead "SS", subtitles for movies and so on. So now i can say this project works only with eu-english images, so better use it - UK version should match. Its really hard to find other than EU english version for this game now. I'll save this image for the future multilang work but its will be done only at the end, currently all priority is goes to enemies & bosses, then gimmicks fixes are planned. Also i'll note this thread and about currently multilanguage (un)support in README. |
Im was wrong in discussion above. As far as i understand for PC there exists two game version its NA and EU, so im was used NA game version. Both of them have minor changes for UI and in source code aswell. Support for Europe (En,Fr,De,Es,It) image was added. |
hi. I'm completely zero in programming and don't understand how to compile files through premake. could you please post more detailed instructions, or attach ready-to-run files so that i can play this build. I would be very grateful.
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