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| 1 | +// |
| 2 | +// Frame.swift |
| 3 | +// Bowlingure |
| 4 | +// |
| 5 | +// Created by 孙翔宇 on 4/17/19. |
| 6 | +// Copyright © 2019 孙翔宇. All rights reserved. |
| 7 | +// |
| 8 | + |
| 9 | +import Foundation |
| 10 | + |
| 11 | +public final class Frame { |
| 12 | + |
| 13 | + public static let maxiumPinsCount: UInt = 10 |
| 14 | + |
| 15 | + private(set) var ballKnockedDownRecord = [UInt]() |
| 16 | + |
| 17 | + public var state: FrameState |
| 18 | + |
| 19 | + weak var scoringFrame: Frame? |
| 20 | + |
| 21 | + let lastFrame: Bool |
| 22 | + |
| 23 | + public var calcualtedScore: UInt { |
| 24 | + return state.calcualtedScore(self) |
| 25 | + } |
| 26 | + |
| 27 | + public var isCompleted: Bool { |
| 28 | + return state.isFrameCompleted(self) |
| 29 | + } |
| 30 | + |
| 31 | + public var isCompletelyScored: Bool { |
| 32 | + return state.canBeScored(self) |
| 33 | + } |
| 34 | + |
| 35 | + var pinsLeft: UInt { |
| 36 | + return Frame.maxiumPinsCount - (ballKnockedDownRecord.first ?? 0) |
| 37 | + } |
| 38 | + |
| 39 | + public init(lastFrame: Bool = false) { |
| 40 | + self.lastFrame = lastFrame |
| 41 | + self.state = EmptyState() |
| 42 | + } |
| 43 | + |
| 44 | + public func addPinsKnockedDown(_ count: UInt) { |
| 45 | + state.addPinsKnockedDown(count, frame: self) |
| 46 | + } |
| 47 | + |
| 48 | + func addBallKnockedDownRecord(count: UInt) { |
| 49 | + ballKnockedDownRecord.append(count) |
| 50 | + } |
| 51 | + |
| 52 | + func getNextBallKnockedDownRecord(count: Int) -> [UInt] { |
| 53 | + guard let scoringFrame = scoringFrame, count != 0 else { return [] } |
| 54 | + |
| 55 | + var allFrames = scoringFrame.ballKnockedDownRecord |
| 56 | + |
| 57 | + let ballsKnockDownNeeded = allFrames.count - count |
| 58 | + |
| 59 | + if ballsKnockDownNeeded >= 0 { |
| 60 | + return Array(allFrames[..<count]) |
| 61 | + } |
| 62 | + |
| 63 | + guard let scoringFrameAfterNext = scoringFrame.scoringFrame else { return allFrames } |
| 64 | + let ballsMissed = abs(ballsKnockDownNeeded) |
| 65 | + |
| 66 | + |
| 67 | + allFrames.append(contentsOf: Array(scoringFrameAfterNext.ballKnockedDownRecord[..<ballsMissed])) |
| 68 | + return allFrames |
| 69 | + } |
| 70 | + |
| 71 | + func getFirstBallRolledState() -> FrameState { |
| 72 | + return FirstBallRolledState() |
| 73 | + } |
| 74 | + |
| 75 | + func getStrikeState() -> FrameState { |
| 76 | + return lastFrame ? FinalFrameStrikeState() : StrikeState() |
| 77 | + } |
| 78 | + |
| 79 | + func getSpareState() -> FrameState { |
| 80 | + return lastFrame ? FinalFrameSpareState() : SpareState() |
| 81 | + } |
| 82 | + |
| 83 | + func getMissedState() -> FrameState { |
| 84 | + return MissedState() |
| 85 | + } |
| 86 | +} |
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