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Diode component (for making a matrix of switches) #349
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Thanks! I opened this for voting. As far as I can tell, the Keypad Matrix does not have any diodes, so you'd still need the diodes even if you used it. |
I've written a Digitech FS300 footswitch - to - pi pico MIDI controller, and a diode would be very helpful. The code works, but could use a little refinement. The FS300 uses a stereo cable (tip-ring-gnd), two diodes and three foot switches...the logic separating three switches ->into-> two GPIO inputs cannot be simulated without the diodes. |
Hi @Phetdanai, you keep adding comments that are not related to the topic of the issue. Can you please stop? |
That would be great! I tried it with LEDs, which are essentially diodes, but it didn't work: Not working (with LEDs) https://wokwi.com/projects/407280521016985601 I would like to scale this up to use a shit register together, like the following, but it doesn't work :( |
Thanks for the demos. Here's another, much larger non-working diode attempt which also doesn't work: https://wokwi.com/projects/386828635161861121 Here's a working one built with custom chips: https://wokwi.com/projects/410325174113969153 per https://discord.com/channels/787627282663211009/1289692132776476853/1289786828915740704 And another doing change-detection: |
I'd like a diode component - needed to create a matrix (rows and columns) of pushbuttons, where more than one button can be active at the same time.
(I'm using the keypad matrix for now, but I need a different configuration - different numbers of switches placed in different locations.
I guess an alternative to implementing a diode would be to add a keypad (or more attributes to the current keypad) that is visually separable into individual switches with a configurable number of rows and columns driving the matrix.
Here's info about this use case:
(https://arduino.stackexchange.com/questions/66691/which-kind-of-diodes-i-should-use-in-buttons-keys-matrix-input-making-gaming-k
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