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This repository was archived by the owner on Oct 7, 2024. It is now read-only.
Just thought it would be useful option to apply an offset to the amount of players instead of a multiplier. I understand why fractions wouldn't work (such as 1.5) but an offset would be a good compromise.
I'm looking for a small balance change, and multiplying is too large of an increment for multiplayer games, especially when above 4 players.
For example, being able to always set +1 scaling, so in a game of 3, it would play as if it was 4, and in a game of 7 it would act as 8 etc.
Thank you!
The text was updated successfully, but these errors were encountered:
Just thought it would be useful option to apply an offset to the amount of players instead of a multiplier. I understand why fractions wouldn't work (such as 1.5) but an offset would be a good compromise.
I'm looking for a small balance change, and multiplying is too large of an increment for multiplayer games, especially when above 4 players.
For example, being able to always set +1 scaling, so in a game of 3, it would play as if it was 4, and in a game of 7 it would act as 8 etc.
Thank you!
The text was updated successfully, but these errors were encountered: