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fix: cue-points with a startTime of 0 (#4148)
Previously timeupdate would fire before the video was playing, and the tech was not ready. This caused issues when preload was set to auto, because cuechange would fire before the video was even started for cues with a startTime of 0. Wait for tech to be ready before watching for timeupdate update unit tests to use TechFaker Add a unit test to verify that we wait for Tech to be ready.
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