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main.c
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// Copyright 2024-2025 Viacheslav Chimishuk <vchimishuk@yandex.ru>
//
// This file is part of loderunner-ng.
//
// loderunner-ng is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// loderunner-ng is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with loderunner-ng. If not, see <http://www.gnu.org/licenses/>.
#include <errno.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include "SDL2/SDL_mixer.h"
#include "exit.h"
#include "game.h"
#include "level.h"
#include "path.h"
#include "sound.h"
#include "texture.h"
#include "xmalloc.h"
#define SCREEN_WIDTH (MAP_WIDTH * TILE_MAP_WIDTH)
#define SCREEN_HEIGHT (MAP_HEIGHT * TILE_MAP_HEIGHT \
+ TILE_GROUND_HEIGHT + TILE_TEXT_HEIGHT)
#define FPS 23
#define FRAME_TIME (1000.0 / FPS)
#define PROG_NAME "loderunner-ng"
static void usage(void)
{
fprintf(stderr, "usage: %s [-fm] [-l level] [-V volume]\n", PROG_NAME);
}
static void error(char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
fprintf(stderr, "%s: ", PROG_NAME);
vfprintf(stderr, fmt, ap);
fprintf(stderr, "\n");
va_end(ap);
}
// Render texture at the center of the screen.
static void render_texture(SDL_Renderer *renderer, SDL_Texture *t)
{
SDL_Rect src;
src.x = 0;
src.y = 0;
src.w = 0;
src.h = 0;
SDL_QueryTexture(t, NULL, NULL, &src.w, &src.h);
SDL_Rect dst;
dst.x = (SCREEN_WIDTH - src.w) / 2;
dst.y = (SCREEN_HEIGHT - src.h) / 2;
dst.w = src.w;
dst.h = src.h;
if (SDL_RenderCopy(renderer, t, &src, &dst) < 0) {
die("failed to render a texture: %s", SDL_GetError());
}
}
// Load texture from the file and render it at the center of the screen.
static void render_texture_file(SDL_Renderer *renderer, char *file)
{
SDL_Texture *t = texture_load(renderer, file);
render_texture(renderer, t);
SDL_RenderPresent(renderer);
SDL_DestroyTexture(t);
}
// Wait for a key to start new game or quit the application.
// Returns true if quit key received.
static bool key_wait(void)
{
for (;;) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_KEYDOWN) {
switch (event.key.keysym.sym) {
case SDLK_RETURN:
case SDLK_SPACE:
return false;
case SDLK_q:
return true;
}
}
}
SDL_Delay(FRAME_TIME);
}
}
int main(int argc, char **argv)
{
int ch;
int start_level = 1;
int volume = 100;
Uint32 wflags = 0;
while ((ch = getopt(argc, argv, "fl:mV:")) != -1) {
switch (ch) {
case 'f':
wflags |= SDL_WINDOW_FULLSCREEN;
break;
case 'l':
errno = 0;
start_level = (int) strtol(optarg, NULL, 10);
if (errno != 0 || start_level < 1 || start_level > NLEVELS) {
error("invalid level: %s", optarg);
return EXIT_FAILURE;
}
break;
case 'm':
volume = 0;
break;
case 'V':
errno = 0;
volume = (int) strtol(optarg, NULL, 10);
if (errno != 0 || volume < 0 || volume > 100) {
error("invalid volume: %s", optarg);
return EXIT_FAILURE;
}
break;
default:
usage();
return EXIT_FAILURE;
}
}
srandom(time(NULL));
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
die("failed to initialize SDL: %s", SDL_GetError());
}
if (IMG_Init(IMG_INIT_PNG) == 0) {
die("failed to initialize SDL_image: %s", SDL_GetError());
}
int mxflags = MIX_INIT_OGG;
if (Mix_Init(mxflags) != mxflags) {
die("failed to initialize SDL_mixer: %s", Mix_GetError());
}
if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) == -1) {
die("failed to open audio device: %s", Mix_GetError());
}
SDL_Window *window = SDL_CreateWindow("Lode Runner",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGHT, wflags);
if (window == NULL) {
die("failed to create SDL window: %s", SDL_GetError());
}
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL) {
die("failed to initialize SDL renderer: %s", SDL_GetError());
}
if (SDL_RenderSetScale(renderer, 1, 1) != 0) {
die("failed to scale renderer: %s", SDL_GetError());
}
if (SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 255) != 0) {
die("failed to set renderer color: %s", SDL_GetError());
}
/* SDL_Texture *block = texture_load(renderer, "block.png"); */
// SDL_Texture *brick = texture_load(renderer, "brick.png");
// blit(renderer, brick, 100, 100);
texture_init(renderer);
sound_init();
sound_volume(volume);
/* struct tile_text *t = xmalloc(sizeof(struct tile_text)); */
/* t->texture = texture_get(TEXTURE_TEXT); */
/* t->ch = '5'; */
/* t->x = 10; */
/* t->y = 10; */
/* t->w = TILE_TEXT_WIDTH; */
/* t->h = TILE_TEXT_HEIGHT; */
/* SDL_Event event; */
for (;;) {
SDL_RenderClear(renderer);
render_texture_file(renderer, "start.png");
if (key_wait()) {
break;
}
struct level *lvl = level_init(start_level);
struct game *game = game_init(lvl);
bool pause = false;
bool quit = false;
bool start = false;
bool won = false;
double delay = 0;
int key = 0;
for (;;) {
unsigned long stime = SDL_GetTicks64();
delay += FRAME_TIME;
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_q:
start = true;
goto eog;
case SDLK_ESCAPE:
case SDLK_p:
pause = !pause;
sound_pause();
break;
default:
key = event.key.keysym.sym;
break;
}
break;
case SDL_KEYUP:
if (key == event.key.keysym.sym) {
key = 0;
}
break;
case SDL_QUIT:
quit = true;
goto eog;
}
}
if (!pause && game_tick(game, key)) {
if (game->won) {
int l = lvl->num + 1;
int score = game->score;
if (l == NLEVELS) {
goto eog;
}
game_destroy(game);
level_destroy(lvl);
lvl = level_init(l);
game = game_init(lvl);
game_score(game, score);
} else {
goto eog;
}
} else {
SDL_RenderClear(renderer);
game_render(game, renderer);
if (pause) {
render_texture(renderer, texture_get(TEXTURE_PAUSED));
}
// blit(renderer, brick, 100, 100);
/* render_tile_text(renderer, t); */
SDL_RenderPresent(renderer);
}
if (delay > 0) {
SDL_Delay(delay);
delay -= (SDL_GetTicks64() - stime);
}
}
eog:
won = game->won;
sound_stop();
game_destroy(game);
level_destroy(lvl);
if (start) {
continue;
}
if (quit) {
break;
}
if (!won) {
render_texture_file(renderer, "gameover.png");
}
if (key_wait()) {
break;
}
}
texture_destroy();
sound_destroy();
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
IMG_Quit();
SDL_Quit();
return EXIT_SUCCESS;
}