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script.js
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var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var level = 0;
var start = false;
function playSound(name) {
var sound = new Audio("sounds/" + name + ".mp3");
sound.play();
};
function animatePress(currentColour) {
$("#" + currentColour).addClass("pressed");
setTimeout(function () {
$("#" + currentColour).removeClass("pressed");
}, 100);
};
function nextSequence() {
userClickedPattern=[];
level++;
$("h1").text("Level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#" + randomChosenColour).fadeOut(100).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
};
function startOver(){
level=0;
start=false;
gamePattern=[]
};
function wrong(){
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
$("h1").text("Game Over, Press Any Key to Restart");
}
function checkAnswer(currentLevel){
if(userClickedPattern[currentLevel]===gamePattern[currentLevel]){
console.log("success");
if(userClickedPattern.length===gamePattern.length){
setTimeout(function(){
nextSequence();
},1000);
}
}
else{
wrong();
startOver();
}
};
$(".btn").click(function () {
var userChosenColour = (this.id);
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length-1);
});
$(document).keydown(function () {
if (!start) {
$("h1").text("Level " + level);
start=true;
nextSequence();
}
});