a spinning ascii donut
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Updated
Jan 2, 2022 - C++
a spinning ascii donut
3D Modeling Graphics System (Win 3.1, Borland C++, 1996)
Software-based rasterization library
PixSoR - Pixel Software Renderer with Shader Emulation.
CG_demo of Z-Buffer, Scanline Z-Buffer and Hierarchical Z-Buffer
Own written engine for FPS games.
3D model rending engine built from scratch based on the concept of Z-buffer and Phong illumination model.
Z-Buffer Rendering System with OpenGL
Graphics system. Scene view, adding objects, transformation and parametrization of them.
Courseworks for the graphics module using OpenGL and Bullet Physics Engine
3D Transformation with OpenGL, Raster Based Graphics Pipeline with Z-buffer Algorithm, Ray Casting and Ray Tracing using Phong Lighting Model with Shadow
Using OpenGL to create computed-aided graphics.
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