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Added crouching
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Added turnaround animation, hurtbox, and beam origin points for crouching
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Readded weapon selection
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Added weapon cancelling
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The HUD now adds icons for available weapons
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The HUD removes digit sprites for weapons with no set amount
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Weapon selections are shown in the HUD
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Weapon selection is automatically cancelled when the selected weapon depletes
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Added missiles and super missiles
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Added screen shake on super missile impact
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Added white flash effect on Samus when she takes damage
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Added right facing versions of all of Samus's current sprites, as opposed to flipping the left facing sprite
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Made Samus take knockback in the opposite direction when hit by an enemy
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Made it easier for Samus to cancel into a run while crouching
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Fine-tuned Samus's jump height, run speed, etc to more closely match Super Metroid (still needs work)
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Added title screen
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Added intro cinematic
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Improved how Samus handles turning animations to reduce bugs and improve readability
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Added morph ball
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Added bomb (damages enemies and moves Samus up when she is in morph ball form)
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Added a dynamic raycaster to Samus to prevent her from leaving morph ball/crouch mode if there is a ceiling above her
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Added doors (beam, missile, super missile, power bomb, and locked types)
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Began work on door transition animation
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Improved how Samus's collision box is applied when her animation changes to prevent clipping into the floor
- Completed the door transition animation
- Added a GLOBAL script