You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
- The Three of a Kind with Bomb is moved from Normal to Hard Logic
The rest is code cleanup.
lines 22-25 | 22-26 & 33 | 34 remain different in AP | Upstream with no effective difference
Location(dungeon=1).add(DungeonChest(0x10A)).connect(dungeon1_right_side, OR(r.attack_hookshot, SHIELD)) # three of a kind, shield stops the suit from changing
22
+
dungeon1_3_of_a_kind=Location(dungeon=1).add(DungeonChest(0x10A)).connect(dungeon1_right_side, OR(r.attack_hookshot_no_bomb, SHIELD)) # three of a kind, shield stops the suit from changing
boss_key.connect(entrance, r.super_jump_feather) # super jump
32
33
dungeon1_miniboss.connect(dungeon1_right_side, r.miniboss_requirements[world_setup.miniboss_mapping[0]]) # damage boost or buffer pause over the pit to cross or mushroom
33
34
34
35
ifoptions.logic=='hell':
35
36
feather_chest.connect(dungeon1_upper_left, SWORD) # keep slashing the spiked beetles until they keep moving 1 pixel close towards you and the pit, to get them to fall
36
-
boss_key.connect(entrance, FOUND(KEY1,3)) # damage boost off the hardhat to cross the pit
37
+
boss_key.connect(entrance, AND(r.damage_boost, FOUND(KEY1,3))) # damage boost off the hardhat to cross the pit
0 commit comments