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<!DOCTYPE html>
<html lang="en" class="internal pulp apps" id="" data-authenticated="true" >
<head>
<meta charset="utf-8" />
<meta http-equiv="x-ua-compatible" content="ie=edge">
<meta name="viewport" content="width=device-width, viewport-fit=cover" />
<title>Play Mouse Man: Cheese Heist.</title>
<style>
@font-face
{
font-family: 'Roobert';
src: url('https://static-cdn.play.date/static/fonts/roobert/Roobert-Light.6f5e37b19874.woff2') format('woff2'),
url('https://static-cdn.play.date/static/fonts/roobert/Roobert-Light.78d5733e646a.woff') format('woff'),
url('https://static-cdn.play.date/static/fonts/roobert/Roobert-Light.5fca4f3a4bae.eot') format('embedded-opentype');
font-weight: 300;
font-style: normal;
font-display: swap;
}
@font-face
{
font-family: 'Roobert';
src: url('https://static-cdn.play.date/static/fonts/roobert/Roobert-Regular.7a05714f9759.woff2') format('woff2'),
url('https://static-cdn.play.date/static/fonts/roobert/Roobert-Regular.694601a9eef2.woff') format('woff'),
url('https://static-cdn.play.date/static/fonts/roobert/Roobert-Regular.918146465a2e.eot') format('embedded-opentype');
font-weight: 400;
font-style: normal;
font-display: swap;
}
@font-face
{
font-family: 'Roobert';
src: url('https://static-cdn.play.date/static/fonts/roobert/Roobert-Medium.28e0d58e9b74.woff2') format('woff2'),
url('https://static-cdn.play.date/static/fonts/roobert/Roobert-Medium.6fd382318296.woff') format('woff'),
url('https://static-cdn.play.date/static/fonts/roobert/Roobert-Medium.2ab033c9861b.eot') format('embedded-opentype');
font-weight: 500;
font-style: normal;
font-display: swap;
}
@font-face
{
font-family: 'Roobert';
src: url('https://static-cdn.play.date/static/fonts/roobert/Roobert-SemiBold.4fbfafcf34c2.woff2') format('woff2'),
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url('https://static-cdn.play.date/static/fonts/roobert/Roobert-SemiBold.24a2728a3ee7.eot') format('embedded-opentype');
font-weight: 700;
font-style: normal;
font-display: swap;
}
@font-face
{
font-family: 'Roobert';
src: url('https://static-cdn.play.date/static/fonts/roobert/Roobert-Bold.4394eab434ae.woff2') format('woff2'),
url('https://static-cdn.play.date/static/fonts/roobert/Roobert-Bold.91534784966c.woff') format('woff'),
url('https://static-cdn.play.date/static/fonts/roobert/Roobert-Bold.671a7ed45be3.eot') format('embedded-opentype');
font-weight: 700;
font-style: normal;
font-display: swap;
}
@font-face
{
font-family: 'Roobert';
src: url('https://static-cdn.play.date/static/fonts/roobert/Roobert-Heavy.f1e39e0aa199.woff2') format('woff2'),
url('https://static-cdn.play.date/static/fonts/roobert/Roobert-Heavy.096e422894a0.woff') format('woff'),
url('https://static-cdn.play.date/static/fonts/roobert/Roobert-Heavy.4284afd1a14b.eot') format('embedded-opentype');
font-weight: 800;
font-style: normal;
font-display: swap;
}
</style>
<link rel="preload" as="font" href="https://static-cdn.play.date/static/fonts/roobert/Roobert-Regular.7a05714f9759.woff2" type="font/woff2" crossorigin>
<link rel="preload" as="font" href="https://static-cdn.play.date/static/fonts/roobert/Roobert-SemiBold.4fbfafcf34c2.woff2" type="font/woff2" crossorigin>
<link rel="preload" as="font" href="https://static-cdn.play.date/static/fonts/roobert/Roobert-Heavy.f1e39e0aa199.woff2" type="font/woff2" crossorigin>
<link rel="stylesheet" type="text/css" href="https://static-cdn.play.date/static/assets/colors/colors.1def94daa648.css" />
<link rel="stylesheet" type="text/css" href="https://static-cdn.play.date/static/css/apps.b73d6181d52d.css" />
<meta name="apple-mobile-web-app-title" content="Playdate Pulp">
<link rel="icon" href="https://teenagetech.github.io/mouseman.png" />
<meta property="og:type" content="website">
<meta property="twitter:card" content="summary_large_image">
<meta property="og:url" content="https://play.date/pulp">
<meta property="twitter:url" content="https://play.date/pulp">
<meta property="og:image" content="https://static-cdn.play.date/static/images/social-card-pulp.803e605b235a.png">
<meta property="twitter:image" content="https://static-cdn.play.date/static/images/social-card-pulp.803e605b235a.png">
<meta property="twitter:site" content="@playdate">
<meta property="twitter:creator" content="@playdate">
<link rel="stylesheet" href="https://static-cdn.play.date/static/pulp/css/player.2c5e6d17710d.css" />
<link rel="stylesheet" id="theme-stylesheet" href="https://static-cdn.play.date/static/shared/themes/Sunny%20Day.ae251363d466.css" />
<script type="text/javascript">
var urls = {
root: "//play.date/pulp/",
static: "https://static-cdn.play.date/static/pulp/",
shared: "https://static-cdn.play.date/static/shared/",
};
var currentGameId = 42097;
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Now entering level 2.", "type": 3, "btype": 0, "solid": false, "sound": 0, "frames": [2, 60]}, {"id": 5, "fps": 10, "name": "tile 5", "type": 0, "btype": -1, "solid": false, "frames": [5]}, {"id": 6, "fps": 1, "name": "o", "type": 0, "btype": -1, "solid": false, "frames": [11]}, {"id": 7, "fps": 1, "name": "s", "type": 0, "btype": -1, "solid": false, "frames": [12]}, {"id": 8, "fps": 1, "name": "tile 8", "type": 0, "btype": -1, "solid": false, "frames": [6]}, {"id": 9, "fps": 10, "name": "tile 9", "type": 0, "btype": -1, "solid": false, "frames": [17, 8, 7, 9]}, {"id": 10, "fps": 10, "name": "tile 10", "type": 0, "btype": -1, "solid": false, "frames": [14, 13, 15, 16]}, {"id": 11, "fps": 10, "name": "tile 11", "type": 0, "btype": -1, "solid": false, "frames": [18, 19, 10, 20]}, {"id": 12, "fps": 10, "name": "tile 12", "type": 0, "btype": -1, "solid": false, "frames": [21, 22, 24, 23]}, {"id": 13, "fps": 1, "name": "tile 13", "type": 0, "btype": -1, "solid": false, "frames": [25]}, {"id": 14, "fps": 1, "name": "u", "type": 0, "btype": -1, "solid": true, "frames": [26]}, {"id": 15, "fps": 1, "name": "e", "type": 0, "btype": -1, "solid": false, "frames": [27]}, {"id": 16, "fps": 1, "name": "tile 16", "type": 0, "btype": -1, "solid": false, "frames": [28]}, {"id": 17, "fps": 1, "name": "a", "type": 0, "btype": -1, "solid": false, "frames": [29]}, {"id": 18, "fps": 1, "name": "n", "type": 0, "btype": -1, "solid": false, "frames": [30]}, {"id": 19, "fps": 1, "name": "tile 19", "type": 0, "btype": -1, "solid": false, "frames": [31]}, {"id": 20, "fps": 1, "name": "wall", "type": 0, "btype": -1, "solid": true, "frames": [4]}, {"id": 21, "fps": 1, "name": "t", "type": 0, "btype": -1, "solid": false, "frames": [36]}, {"id": 22, "fps": 1, "name": "r", "type": 0, "btype": -1, "solid": false, "frames": [37]}, {"id": 23, "fps": 1, "name": "right arrow", "type": 0, "btype": -1, "solid": false, "frames": [38]}, {"id": 24, "fps": 3, "name": "play", "type": 0, "btype": -1, "solid": false, "frames": [39, 40]}, {"id": 25, "fps": 3, "name": "Mr. Whiskers", "type": 2, "btype": 1, "solid": true, "frames": [41, 72], "script": 4}, {"id": 26, "fps": 1, "name": "H", "type": 0, "btype": -1, "solid": false, "frames": [42]}, {"id": 27, "fps": 1, "name": "E", "type": 0, "btype": -1, "solid": false, "frames": [44]}, {"id": 28, "fps": 1, "name": "S", "type": 0, "btype": -1, "solid": false, "frames": [45]}, {"id": 29, "fps": 1, "name": "I", "type": 0, "btype": -1, "solid": false, "frames": [46]}, {"id": 30, "fps": 1, "name": "T", "type": 0, "btype": -1, "solid": false, "frames": [47]}, {"id": 31, "fps": 0, "name": "MouseMan0", "type": 1, "btype": -1, "solid": false, "frames": [48]}, {"id": 32, "fps": 1, "name": "ee", "type": 0, "btype": -1, "solid": false, "frames": [49]}, {"id": 33, "fps": 1, "name": "nn", "type": 0, "btype": -1, "solid": false, "frames": [50]}, {"id": 34, "fps": 1, "name": "aa", "type": 0, "btype": -1, "solid": false, "frames": [51]}, {"id": 35, "fps": 1, "name": "gg", "type": 0, "btype": -1, "solid": false, "frames": [52]}, {"id": 36, "fps": 1, "name": "cc", "type": 0, "btype": -1, "solid": false, "frames": [53]}, {"id": 37, "fps": 1, "name": "h", "type": 0, "btype": -1, "solid": false, "frames": [54]}, {"id": 38, "fps": 1, "name": "oo", "type": 0, "btype": -1, "solid": false, "frames": [55]}, {"id": 39, "fps": 1, "name": "l", "type": 0, "btype": -1, "solid": false, "frames": [56]}, {"id": 40, "fps": 1, "name": "yy", "type": 0, "btype": -1, "solid": false, "frames": [57]}, {"id": 41, "fps": 2, "name": "hitboxlevel 2", "says": "You completed level 2! 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Now entering level 8.", "type": 3, "btype": 0, "solid": false, "sound": 0, "frames": [68, 69]}, {"id": 47, "fps": 2, "name": "hitboxlevel 8", "says": "You completed level 8! Now entering level 9.", "type": 3, "btype": 0, "solid": false, "sound": 0, "frames": [70, 71]}, {"id": 48, "fps": 2, "name": "hitboxlevel 9", "says": "You completed level 9! Now entering level 10.", "type": 3, "btype": 0, "solid": false, "sound": 0, "frames": [73, 74]}, {"id": 49, "fps": 2, "name": "hitboxlevel 10", "says": "You completed level 10! Now entering level 11.", "type": 3, "btype": 0, "solid": false, "sound": 0, "frames": [75, 76]}, {"id": 50, "fps": 1, "name": "TotallyNotEasterEgg", "type": 3, "btype": 1, "solid": false, "frames": [33], "script": 5}, {"id": 51, "fps": 1, "name": "a 2", "type": 0, "btype": -1, "solid": false, "frames": [34]}, {"id": 52, "fps": 1, "name": "a 3", "type": 0, "btype": -1, "solid": false, "frames": [35]}, false, {"id": 54, "fps": 2, "name": "hitboxlevel 11", "says": "You completed level 11! Now entering level 12.", "type": 3, "btype": 0, "solid": false, "sound": 0, "frames": [78, 79]}, {"id": 55, "fps": 2, "name": "hitboxlevel 12", "says": "You completed level 12! 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</noscript>
<div id="header-container"></div>
<p style="z-index: 10; text-align: center; padding-top: 40px;"><b>Mouse Man: Cheese Heist. </b><a href="https://teenagetech.itch.io/mouseman" style="color: #77a6b4; text-decoration: none;"><b>Get it on itch!</b></a></p>
<br>
<div id="ui">
<div id="game" class="playdate"></div>
<div id="controller">
<div id="dpad">
<button title="Press up (up arrow key)" id="btn-up"><span>Up</span></button>
<button title="Press down (down arrow key)" id="btn-down"><span>Down</span></button>
<button title="Press left (left arrow key)" id="btn-left"><span>Left</span></button>
<button title="Press right (right arrow key)" id="btn-right"><span>Right</span></button>
</div>
<div id="face">
<button title="Press B (A key)" id="btn-b"><span>B</span></button>
<button title="Press A (S key)" id="btn-a"><span>A</span></button>
</div>
<div id="kb">
<span class="kb-key kb-arrow" id="kb-left">◀</span>
<span class="kb-key kb-arrow" id="kb-up">▲</span>
<span class="kb-key kb-arrow" id="kb-down">▼</span>
<span class="kb-key kb-arrow" id="kb-right">▶</span>
<span class="kb-key" id="kb-b">A</span>
<span class="kb-key" id="kb-a">S</span>
</div>
</div>
<div id="extras">
<div id="extras-volume" class="extras-well">
<button id="button-mute" class="icon mute" title="Toggle Mute">Mute</button>
<label id="label-volume" title="Volume"><input id="volume" type="range" min=0 max=100 value=50 /></label>
<a id="screenshot-anchor" download="screenshot.png" href="">
<button id="screenshot-button" class="icon" title="Download Screenshot" aria-label="Download Screenshot">Screenshot</button>
</a>
<button id="extras-toggle" class="icon expand" title="Expand" aria-label="Expand">Expand</button>
</div>
<div id="extras-input" class="extras-well">
<div id="unit-motion" class="extras-unit">
<label id="label-motion" for="motion">Accelerometer:</label>
<div id="motion-wrap" class="radial-wrap"><div id="motion" class="radial"><div id="motion-ring" class="radial-ring"></div><div id="motion-center" class="radial-center"></div><div id="motion-arm" class="radial-arm"></div><div id="motion-handle" class="radial-handle"></div></div></div>
</div>
<div id="unit-crank" class="extras-unit">
<label id="label-crank" for="crank">Crank:</label> <label><input id="crank-docked" type="checkbox" checked class="icon" /> Docked</label>
<div id="crank-wrap" class="radial-wrap"><div id="crank" class="radial"><div id="crank-ring" class="radial-ring"></div><div id="crank-center" class="radial-center"></div><div id="crank-arm" class="radial-arm"></div><div id="crank-handle" class="radial-handle"></div></div></div>
</div>
</div>
</div>
</div>
<pre id="dump"></pre>
<script>
applyOverrides();
window.name = 'player';
if (localStorage.getItem('expandExtras')=='true') one('#extras').classList.add('expanded');
bind('#extras-toggle', 'click', function(event) {
var extras = one('#extras').classList;
extras.toggle('expanded');
localStorage.setItem('expandExtras', extras.contains('expanded'));
});
bind("#screenshot-anchor", 'click', function(e) {
const anchor = e.currentTarget;
const img = one("#game img");
function getScaledScreenshotImageData() {
var canvas = Renderer.bitmap.canvas;
var width = 400;
var height = 240;
var scaled = document.createElement('canvas');
scaled.width = width;
scaled.height = height;
var ctx = scaled.getContext('2d');
ctx.imageSmoothingEnabled = false;
ctx.drawImage(
canvas,
0,
0,
canvas.width,
canvas.height,
0,
0,
width,
height
);
var dataURL = scaled.toDataURL();
return dataURL.replace(/^data:image\/png/,'data:application/octet-stream');
}
anchor.setAttribute('href', getScaledScreenshotImageData());
// continue with the action.
});
var docked = one('#crank-docked');
var isSimulatorPaused = false;
function togglePaused(event) {
//event.target.webkitRequestFullscreen(); // TODO: this kinda works, we lose Playdate colors though...
isSimulatorPaused = !isSimulatorPaused;
Playhead.togglePause(isSimulatorPaused);
if (isSimulatorPaused) one('#game').classList.add('paused');
else one('#game').classList.remove('paused');
if (event) event.stopPropagation();
crankDocked = docked.checked;
}
bind('#game', 'click', togglePaused);
// use editor theme
function updateTheme() {
document.getElementById('theme-stylesheet').href = urls.shared + 'themes/'+(localStorage.getItem('activeTheme') || 'Sunny%20Day')+'.css';
}
updateTheme();
// use editor volume
var volumeNode = one('#volume');
function updateVolume() {
var volume = localStorage.getItem('playerVolume');
volume = (volume==null) ? 0.5 : parseFloat(volume);
Playhead.setVolume(volume);
volumeNode.value = volume * volumeNode.max;
}
updateVolume();
function setPlayerVolume(volume) {
if (volume==0) return mute();
Playhead.setVolume(volume);
localStorage.setItem('playerVolume', volume);
}
bind(volumeNode, 'input', function(event) {
unmute();
setPlayerVolume(event.target.value / event.target.max);
});
var isMuted = false;
function updateMute() {
isMuted = localStorage.getItem('muteVolume')=='true';
if (isMuted) {
document.body.classList.add('muted');
Playhead.setVolume(0); // don't save to localStorage
volumeNode.value = 0;
}
else {
document.body.classList.remove('muted');
updateVolume();
}
}
updateMute();
function mute() {
if (isMuted) return;
isMuted = !isMuted;
Playhead.setVolume(0); // don't save to localStorage
volumeNode.value = 0;
document.body.classList.add('muted');
}
function unmute() {
if (!isMuted) return;
isMuted = !isMuted;
localStorage.setItem('muteVolume', isMuted);
document.body.classList.remove('muted');
}
bind('#button-mute', 'click', function(event) {
isMuted = !isMuted;
localStorage.setItem('muteVolume', isMuted);
updateMute();
});
bind(window, 'storage', function(event) {
if (event.key=='activeTheme') updateTheme();
if (event.key=='playerVolume') updateVolume();
if (event.key=='muteVolume') updateMute();
});
var padCache = {
UP: false,
DOWN: false,
LEFT: false,
RIGHT: false,
A: false,
B: false,
X: 0.0,
Y: 0.0,
C: 0.0,
}
function getGamepad(i) {
return !!navigator.getGamepads ? navigator.getGamepads()[i] : null;
}
// TODO: refactor this
var ButtonToName = [
null,
'a',
'b',
'up',
'down',
'left',
'right',
];
function onButton(event, which, isPressed) {
if (isSimulatorPaused) return;
captureButton(which, isPressed);
one('#btn-'+ButtonToName[which]).classList[isPressed?'add':'remove']('active');
one('#kb-'+ButtonToName[which]).classList[isPressed?'add':'remove']('active');
if (event) event.preventDefault();
}
function updateGamepad() {
var pad = getGamepad(0);
if (pad) {
var freshUP = pad.buttons[14].pressed;
var freshDOWN = pad.buttons[15].pressed;
var freshLEFT = pad.buttons[16].pressed;
var freshRIGHT = pad.buttons[17].pressed;
var freshA = pad.buttons[2].pressed;
var freshB = pad.buttons[1].pressed;
if (padCache.UP!=freshUP) {
padCache.UP = freshUP;
onButton(null, Button.UP, freshUP);
}
if (padCache.DOWN!=freshDOWN) {
padCache.DOWN = freshDOWN;
onButton(null, Button.DOWN, freshDOWN);
}
if (padCache.LEFT!=freshLEFT) {
padCache.LEFT = freshLEFT;
onButton(null, Button.LEFT, freshLEFT);
}
if (padCache.RIGHT!=freshRIGHT) {
padCache.RIGHT = freshRIGHT;
onButton(null, Button.RIGHT, freshRIGHT);
}
if (padCache.A!=freshA) {
padCache.A = freshA;
onButton(null, Button.A, freshA);
}
if (padCache.B!=freshB) {
padCache.B = freshB;
onButton(null, Button.B, freshB);
}
var freshX = pad.axes[2].toFixed(4);
var freshY = pad.axes[3].toFixed(4);
if (Math.abs(freshX)<0.025 && Math.abs(freshY)<0.025) {
freshX = 0;
freshY = 0;
}
crankRelative = 0;
if (padCache.X!=freshX || padCache.Y!=freshY) {
padCache.X = freshX;
padCache.Y = freshY;
// NOTE: S = 0 W = 90 N = 180 E = 270
var freshC = Math.atan2(freshY,freshX) * (180 / Math.PI);
freshC += 90;
if (freshC<0) freshC += 360;
if (padCache.C!=freshC) {
crankAbsolute = freshC;
crankRelative = freshC - padCache.C;
padCache.C = freshC;
// print('XY change', freshX, freshY, freshC);
}
}
// TODO: add accelerometer?
}
}
// accelerometer
var motionNode = one('#motion');
var simulatedMotionAngle = 180;
var simulatedMotionX = 0.0;
var simulatedMotionY = 1.0;
var simulatedMotionZ = 0.0;
function simulateMotion(event) {
var rect = motionNode.parentNode.getBoundingClientRect();
var cx = event.clientX - rect.left;
var cy = event.clientY - rect.top;
var len = rect.width / 2;
var x = cx - (crankNode.offsetWidth / 2);
var y = cy - (crankNode.offsetHeight / 2);
var angle = Math.atan2(y,x) * (180 / Math.PI);
angle += 90;
if (angle<0) angle += 360;
else if (angle>360) angle -= 360;
var distance =Math.hypot(x, y);
var radius = distance / len;
if (radius>1) radius = 1;
var a = angle + 180;
if (a<0) a += 360;
else if (a>0) a -= 360;
var mx = -radius * Math.sin(Math.PI * 2 * a / 360);
var my = radius * Math.cos(Math.PI * 2 * a / 360);
var mz = 1-radius;
// var precision = 10000;
// mx = Math.round(mx * precision) / precision;
// my = Math.round(my * precision) / precision;
// mz = Math.round(mz * precision) / precision;
// angle = Math.round(angle * precision) / precision;
simulatedMotionAngle = angle;
simulatedMotionX = mx;
simulatedMotionY = my;
simulatedMotionZ = mz;
}
var motionWrap = one('#motion-wrap');
function startListeningMotion() {
simulateMotion(event);
bind(document, 'mousemove', simulateMotion);
bind(document, 'mouseup', stopListeningMotion);
document.body.classList.add('motioning');
}
function stopListeningMotion() {
unbind(document, 'mousemove', simulateMotion);
// simulatedMotionAngle = 0;
document.body.classList.remove('motioning');
}
bind(motionWrap, 'mousedown', startListeningMotion);
function updateSimulatedMotion() {
if (isSimulatorPaused) return;
motionX = simulatedMotionX;
motionY = simulatedMotionY;
motionZ = simulatedMotionZ;
motionNode.style.transform = 'rotate('+simulatedMotionAngle+'deg)';
motionNode.style.setProperty('--ui-radial-radius', (50 * (1-simulatedMotionZ))+'%');
}
// crank
var crankNode = one('#crank');
var simulatedCrankAngle = 0;
var lastSimulatedCrankAngle = 0;
function getSimulatedCrankAngle(event) {
var rect = crankNode.parentNode.getBoundingClientRect();
var cx = event.clientX - rect.left;
var cy = event.clientY - rect.top;
var x = cx - (crankNode.offsetWidth / 2);
var y = cy - (crankNode.offsetHeight / 2);
var angle = Math.atan2(y,x) * (180 / Math.PI);
angle += 90;
if (angle<0) angle += 360;
return angle;
}
function simulateCrank(event) {
simulatedCrankAngle = getSimulatedCrankAngle(event);
}
var crankWrap = one('#crank-wrap');
function startListening() {
docked.checked = crankDocked = false;
lastSimulatedCrankAngle = getSimulatedCrankAngle(event);
simulateCrank(event);
bind(document, 'mousemove', simulateCrank);
bind(document, 'mouseup', stopListening);
document.body.classList.add('cranking');
}
function stopListening() {
unbind(document, 'mousemove', simulateCrank);
simulatedCrankAngle = 0;
lastSimulatedCrankAngle = 0;
document.body.classList.remove('cranking');
}
bind(crankWrap, 'mousedown', startListening);
function updateSimulatedCrank() {
if (isSimulatorPaused || crankDocked) return;
crankRelative = simulatedCrankAngle - lastSimulatedCrankAngle;
crankAbsolute += crankRelative;
if (crankAbsolute<0) crankAbsolute += 360;
else if (crankAbsolute>=360) crankAbsolute -= 360;
if (crankRelative>180) crankRelative -= 360;
else if (crankRelative<-180) crankRelative += 360;
crankNode.style.transform = 'rotate('+crankAbsolute+'deg)';
lastSimulatedCrankAngle = simulatedCrankAngle;
}
function dockCrank() {
crankRelative = 0;
crankAbsolute = 0;
lastSimulatedCrankAngle = simulatedCrankAngle = 0;
crankNode.style.transform = 'rotate('+crankAbsolute+'deg)';
}
if (crankDocked) dockCrank();
bind(docked, 'change', function(event) {
if (isSimulatorPaused) return;
crankDocked = event.target.checked;
if (crankDocked) dockCrank();
});
bind(window, 'wheel', function(event) {
var clamp = 30;
var delta = Math.max(-clamp, Math.min(clamp, event.deltaY));
simulatedCrankAngle += (delta / 60) * (180 / Math.PI);
event.preventDefault(); // browsers ignore this now?
});
setupContext('game');
var isFullscreen = false;
bind('#game', 'webkitfullscreenchange', function(event) {
isFullscreen = document.webkitFullscreenElement!=null;
if (!isFullscreen) event.target.classList.remove('fullscreen');
});
function openEditor() {
if (window.opener) {
var win = window.open('','editor');
if (win) win.focus();
}
else window.open(urls.root + currentGameId + '/edit/', 'editor');
}
var down = [];
bind(window, 'keydown', function(event) {
if (event.keyCode==32) togglePaused();
if (event[cmdKey] && event.keyCode==66) { // return to editor
event.preventDefault();
openEditor();
return false;
}
if (down[event.keyCode]) return;
down[event.keyCode] = true;
switch (event.keyCode) {
case 37:
onButton(event, Button.LEFT, true);
break;
case 38:
onButton(event, Button.UP, true);
break;
case 39:
onButton(event, Button.RIGHT, true);
break;
case 40:
onButton(event, Button.DOWN, true);
break;
case 83: // s = A
onButton(event, Button.A, true);
break;
case 65: // a = B
onButton(event, Button.B, true);
break;
}
});
bind(window, 'keyup', function(event) {
down[event.keyCode] = false;
switch (event.keyCode) {
case 37:
onButton(event, Button.LEFT, false);
break;
case 38:
onButton(event, Button.UP, false);
break;
case 39:
onButton(event, Button.RIGHT, false);
break;
case 40:
onButton(event, Button.DOWN, false);
break;
case 83: // s = A
onButton(event, Button.A, false);
break;
case 65: // a = B
onButton(event, Button.B, false);
break;
case 70: // f = toggle fullscreen
isFullscreen = !isFullscreen;
if (isFullscreen) {
var gameNode = one('#game');
gameNode.classList.add('fullscreen');
gameNode.webkitRequestFullscreen();
event.preventDefault();
}
break;
}
});
var btnDown = {};
var btnToButton = {
'btn-up': Button.UP,
'btn-down': Button.DOWN,
'btn-left': Button.LEFT,
'btn-right': Button.RIGHT,
'btn-a': Button.A,
'btn-b': Button.B,
};
bind('#controller button', 'mousedown', function(event) {
var id = event.target.id;
if (isset(btnDown[id])) return;
onButton(event, btnToButton[id], true);
btnDown[id] = true;
});
bind(document, 'mouseup', function(event) {
var id = event.target.id;
if (id && btnDown[id]) { // it's one of our buttons
onButton(event, btnToButton[id], false);
delete btnDown[id];
}
else { // drifted off mousedown target so clear all?
for (var id in btnDown) {
onButton(event, btnToButton[id], false);
delete btnDown[id];
}
}
});
function loadData(onload) {
data = JSON.parse(JSON.stringify(currentGameData));
loadStore();
onload();
}
var dumpNode = one('#dump');
function updateDump() {
var oldPrint = print
var output = '';
print = function(str) {
output = str;
};
ActionDump();
print = oldPrint;
// isolate just the game vars
output = output.replace(/^(=+|EVENT|GAME|STORE)\n/gm,'');
output = output.replace(/^CONFIG.+/gms,'');
output = output.replace(/^\t+/gm,'');
output = output.trim().split(/\n/);
output.sort();
output = output.join('\n');
dumpNode.innerHTML = output;
}
function onUpdate() {
if (isSimulatorPaused || fatalError || !Playhead.isReady) return;
updateGamepad();
updateSimulatedCrank();
updateSimulatedMotion();
beforeUpdate();
update();
// updateDump();
afterUpdate();
render();
renderContext();
}
init();
loadData(onDataReady);
onUpdate();
// simply fires off a message 20 times a second but
// continues while browser or tab is in background
// unlike setInterval() on the main thread
var ticker = URL.createObjectURL(new Blob(['setInterval(postMessage, 50, 0)'], {type: 'application/javascript'}));
(new Worker(ticker)).onmessage = onUpdate;
</script>
<!--This site was copied from the Playdate Pulp Player (https://play.date/pulp/play). Mouse Man: Cheese Heist is property of Teenage Tech, but the rest of the page content is created by Panic.-->
<script type="text/javascript">
// Generate the static url here and pass it as a JS var so scripts can use it as a prefix.
var STATIC_URL = "https://static-cdn.play.date/static/";
</script>
<script src="https://static-cdn.play.date/static/js/init.b49737b08233.js"></script>
<script>
// Search form
let searchField = document.getElementById('nav-search-field');
function searchShow()
{
// searchField.classList.add('expanded');
searchField.className = 'expanded';
searchField.focus();
}
function searchHide()
{
searchField.className = '';
searchField.blur();
}
if (searchField) {
searchField.addEventListener('click', searchShow);
searchField.addEventListener('focus', searchShow);
searchField.addEventListener('blur', searchHide);
}
</script>
<script src="header.js"></script>
<script type="module" src="firebaseconfig.js"></script>
</body>
</html>