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This is probably only necessary to do once we start getting a lot of entities.
Using a VecStorage for storing positions is pretty inefficient to search. Would be better if we implemented a kd tree 2D grid of points within each cell. Basically a bucket hash map implementation at that point.
This is probably only necessary to do once we start getting a lot of entities.
Using a VecStorage for storing positions is pretty inefficient to search. Would be better if we implemented a
kd tree2D grid of points within each cell. Basically a bucket hash map implementation at that point.TODO: Look into R trees
https://stoeoef.gitbooks.io/spade-user-manual/content/
Some considerations:
All nodes can be stored in a Vec and can refer to siblings using indicesThe text was updated successfully, but these errors were encountered: