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UdonAirtime SwimSystem Integration

Integrates Airtime with Hirabiki's SwimSystem to prevent Airtime and SwimSystem from interfering with each other.

Requirements

Download

Get it in the releases.

Basic Setup

  1. Use Creator Companion to create or upgrade project
  2. Import UdonSharp to project using the Creator Companion
  3. (Optional) Import CyanPlayerObjectPool to project to use the PooledPlayerController, which allows everyone to see each other's effects and sounds
  4. Import UdonAirtime package to project
  5. Import Hirabiki's SwimSystem package to project
  6. Import UdonAirtimeSwimSystem package to project
  7. Instead of using the Airtime and SwimSystem prefabs, use the combined AirtimeWithObjectPoolAndSwimSystem prefab or AirtimeWithoutObjectPoolAndSwimSystem prefab

License

This work is licensed under the terms of the MIT license.

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Airtime integration with Hirabiki's SwimSystem

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