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CVar serialization fix #5712

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metalgearsloth
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Fixes #5711

On my local client it removes net.max_connections, game.hostname, and the admin cvars.

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Might stew on this a bit more as we have a lot of server only vars that are being cross-referenced, hmm...

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Actually I think this is fine, most of the ones I checked did need to be replicated but the client shouldn't care about saving them (e.g. hostname).

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net.max_connections is saved on the client
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