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| 1 | +Custom actor support for DelphiDoom is supported via ACTORDEF lump. |
| 2 | +This is a text file, quite similar, with zDoom's DECORATE lumps. You can take a look inside at DelphiDoom monsters pak (DDMONSTERS.WAD) witch contains more than 50 new defined actors in ACTORDEF lumps. |
| 3 | + |
| 4 | +To define the enemy flag FLOATBOB you can write: |
| 5 | ++FLOATBOB or |
| 6 | +FLOATBOB or |
| 7 | +MF_FLOATBOB or |
| 8 | +MF_EX_FLOATBOB |
| 9 | +All the above means the same to DelphiDoom ACTORDEF parser. |
| 10 | + |
| 11 | +In addition to define a missile you can either specify the |
| 12 | +DEFAULTMISSILE flag or define individual the flags that describe a missile: |
| 13 | +MISSILE |
| 14 | +NOGRAVITY |
| 15 | +NOBLOCKMAP |
| 16 | +DROPOFF |
| 17 | + |
| 18 | +There is also the DEFAULTTRANSPARENT flag to define default transparency (equivelant to RENDERSTYLE TRANSLUCENT and ALPHA 0.67). |
| 19 | + |
| 20 | +Sound aliases are located in SNDINFO lumps. $RANDOM directive is not supported but you can specify RANDOMSEESOUND, RANDOMPAINSOUND etc as the actor flags. Random sound system will do the following search for random sounds: For example we have an actor with |
| 21 | + |
| 22 | ++RANDOMSEESOUND |
| 23 | +seesound "DSSEE1" |
| 24 | + |
| 25 | +DelphiDoom automatically will check DSSEE2, DSSEE3, .. DSSEE9 if present in WADs and create a random sound list. |
| 26 | + |
| 27 | +Also DelphiDoom supports some more actor fields such as: |
| 28 | +CUSTOMSOUND1 |
| 29 | +CUSTOMSOUND2 |
| 30 | +CUSTOMSOUND3 |
| 31 | + |
| 32 | + |
| 33 | +There are also some DelphiDoom specific flags to define color lights: |
| 34 | +(MF_EX_)WHITELIGHT |
| 35 | +(MF_EX_)REDLIGHT |
| 36 | +(MF_EX_)GREENLIGHT |
| 37 | +(MF_EX_)BLUELIGHT |
| 38 | +(MF_EX_)YELLOWLIGHT |
| 39 | + |
| 40 | + |
| 41 | +Current ACTORDEF functions that DelphiDoom supports: |
| 42 | +---------------------------------------------------- |
| 43 | +A_LIGHT0 |
| 44 | +A_WEAPONREADY |
| 45 | +A_LOWER |
| 46 | +A_RAISE |
| 47 | +A_PUNCH |
| 48 | +A_REFIRE |
| 49 | +A_FIREPISTOL |
| 50 | +A_LIGHT1 |
| 51 | +A_FIRESHOTGUN |
| 52 | +A_LIGHT2 |
| 53 | +A_FIRESHOTGUN2 |
| 54 | +A_CHECKRELOAD |
| 55 | +A_OPENSHOTGUN2 |
| 56 | +A_LOADSHOTGUN2 |
| 57 | +A_CLOSESHOTGUN2 |
| 58 | +A_FIRECGUN |
| 59 | +A_GUNFLASH |
| 60 | +A_FIREMISSILE |
| 61 | +A_SAW |
| 62 | +A_FIREPLASMA |
| 63 | +A_BFGSOUND |
| 64 | +A_FIREBFG |
| 65 | +A_BFGSPRAY |
| 66 | +A_EXPLODE |
| 67 | +A_PAIN |
| 68 | +A_PLAYERSCREAM |
| 69 | +A_FALL |
| 70 | +A_XSCREAM |
| 71 | +A_LOOK |
| 72 | +A_CHASE |
| 73 | +A_FACETARGET |
| 74 | +A_POSATTACK |
| 75 | +A_SCREAM |
| 76 | +A_SPOSATTACK |
| 77 | +A_VILECHASE |
| 78 | +A_VILESTART |
| 79 | +A_VILETARGET |
| 80 | +A_VILEATTACK |
| 81 | +A_STARTFIRE |
| 82 | +A_FIRE |
| 83 | +A_FIRECRACKLE |
| 84 | +A_TRACER |
| 85 | +A_SKELWHOOSH |
| 86 | +A_SKELFIST |
| 87 | +A_SKELMISSILE |
| 88 | +A_FATRAISE |
| 89 | +A_FATATTACK1 |
| 90 | +A_FATATTACK2 |
| 91 | +A_FATATTACK3 |
| 92 | +A_BOSSDEATH |
| 93 | +A_CPOSATTACK |
| 94 | +A_CPOSREFIRE |
| 95 | +A_TROOPATTACK |
| 96 | +A_SARGATTACK |
| 97 | +A_HEADATTACK |
| 98 | +A_BRUISATTACK |
| 99 | +A_SKULLATTACK |
| 100 | +A_METAL |
| 101 | +A_SPIDREFIRE |
| 102 | +A_BABYMETAL |
| 103 | +A_BSPIATTACK |
| 104 | +A_HOOF |
| 105 | +A_CYBERATTACK |
| 106 | +A_PAINATTACK |
| 107 | +A_PAINDIE |
| 108 | +A_KEENDIE |
| 109 | +A_BRAINPAIN |
| 110 | +A_BRAINSCREAM |
| 111 | +A_BRAINDIE |
| 112 | +A_BRAINAWAKE |
| 113 | +A_BRAINSPIT |
| 114 | +A_SPAWNSOUND |
| 115 | +A_SPAWNFLY |
| 116 | +A_BRAINEXPLODE |
| 117 | +// The following are custom defined actions: |
| 118 | +A_CUSTOMSOUND1 |
| 119 | +A_CUSTOMSOUND2 |
| 120 | +A_CUSTOMSOUND3 |
| 121 | +A_RANDOMPAINSOUND |
| 122 | +A_RANDOMSEESOUND |
| 123 | +A_RANDOMATTACKSOUND |
| 124 | +A_RANDOMDEATHSOUND |
| 125 | +A_RANDOMACTIVESOUND |
| 126 | +A_RANDOMCUSTOMSOUND1 |
| 127 | +A_RANDOMCUSTOMSOUND2 |
| 128 | +A_RANDOMCUSTOMSOUND3 |
| 129 | +A_RANDOMCUSTOMSOUND |
| 130 | +A_ANNIHILATORATTACK |
| 131 | +A_PLAYSOUND |
| 132 | +A_RANDOMSOUND |
| 133 | +A_STOP |
| 134 | +A_JUMP |
| 135 | +A_CUSTOMMISSILE |
| 136 | +A_NOGRAVITY |
| 137 | +A_GRAVITY |
| 138 | +A_NOBLOCKING |
| 139 | +A_MELEEATTACK |
| 140 | +A_SPAWNITEM |
| 141 | +A_SEEKERMISSILE |
| 142 | +A_CSTAFFMISSILESLITHER |
| 143 | +A_SETTRANSLUCENT |
| 144 | +A_DIE |
| 145 | +A_CUSTOMBULLETATTACK |
| 146 | +A_FADEOUT |
| 147 | +A_FADEIN |
| 148 | +A_MISSILEATTACK |
| 149 | +A_ADJUSTSIDESPOT |
| 150 | +A_COUNTDOWN |
| 151 | +A_FASTCHASE |
| 152 | +A_LOWGRAVITY |
| 153 | +A_THRUSTZ |
| 154 | +A_THRUSTXY |
| 155 | +A_TURN |
| 156 | +A_JUMPIFCLOSER |
| 157 | +A_JUMPIFHEALTHLOWER |
| 158 | +A_SCREAMANDUNBLOCK |
| 159 | +A_PLAYWEAPONSOUND |
| 160 | +A_SETINVULNERABLE |
| 161 | +A_UNSETINVULNERABLE |
| 162 | +A_RANDOMMELEESOUND |
| 163 | +A_FLOATBOB |
| 164 | +A_NOFLOATBOB |
| 165 | +A_MISSILE |
| 166 | +A_NOMISSILE |
| 167 | +A_COMBOATTACK |
| 168 | +A_BULLETATTACK |
| 169 | +A_MEDIUMGRAVITY |
| 170 | +A_WANDER |
| 171 | +A_FadeOut10 |
| 172 | +A_FadeOut20 |
| 173 | +A_FadeOut30 |
| 174 | +A_FadeIn10 |
| 175 | +A_FadeIn20 |
| 176 | +A_FadeIn30 |
| 177 | +A_SpawnItemEx |
| 178 | +A_RandomMissile |
| 179 | +A_HideThing |
| 180 | +A_UnHideThing |
| 181 | +A_SpawnDebris |
| 182 | +A_Turn5 |
| 183 | +A_Turn10 |
| 184 | +A_SpawnSmokeUp |
| 185 | +A_SpawnSmokeDown |
| 186 | +A_SpawnSmokeHorz |
| 187 | +A_SetInteractive |
| 188 | +A_UnSetInteractive |
| 189 | +A_SetMonsterInfight |
| 190 | +A_UnSetMonsterInfight |
| 191 | +A_RemoveMobj |
| 192 | +A_NoiseAlert |
| 193 | +A_ConsoleCommand |
| 194 | +A_SetCustomParam |
| 195 | +A_AddCustomParam |
| 196 | +A_SubtractCustomParam |
| 197 | +A_SetTargetCustomParam |
| 198 | +A_AddTargetCustomParam |
| 199 | +A_SubtractTargetCustomParam |
| 200 | +A_JumpIfCustomParam |
| 201 | +A_JumpIfCustomParamLess |
| 202 | +A_JumpIfCustomParamGreater |
| 203 | +A_JumpIfTargetCustomParam |
| 204 | +A_JumpIfTargetCustomParamLess |
| 205 | +A_JumpIfTargetCustomParamGreater |
| 206 | +A_SetShootable |
| 207 | +A_UnSetShootable |
| 208 | +A_PlayerMessage |
| 209 | +A_PlayerFaceMe |
| 210 | +A_GoTo |
| 211 | +A_GoToIfCloser |
| 212 | +A_GoToIfHealthLower |
| 213 | +A_GoToIfCustomParam |
| 214 | +A_GoToIfCustomParamLess |
| 215 | +A_GoToIfCustomParamGreater |
| 216 | +A_GoToIfTargetCustomParam |
| 217 | +A_GoToIfTargetCustomParamLess |
| 218 | +A_GoToIfTargetCustomParamGreater |
| 219 | +A_SetFloorClip |
| 220 | +A_UnSetFloorClip |
| 221 | + |
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