-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathTestSceneMultiplayerMatchSubScreen.cs
362 lines (305 loc) · 14.7 KB
/
TestSceneMultiplayerMatchSubScreen.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Menu;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneMultiplayerMatchSubScreen : MultiplayerTestScene
{
private MultiplayerMatchSubScreen screen = null!;
private BeatmapManager beatmaps = null!;
private BeatmapSetInfo importedSet = null!;
private Room room = null!;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(new RealmRulesetStore(Realm));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Realm);
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
}
[SetUpSteps]
public void SetupSteps()
{
AddStep("load match", () =>
{
room = new Room { Name = "Test Room" };
LoadScreen(screen = new TestMultiplayerMatchSubScreen(room));
});
AddUntilStep("wait for load", () => screen.IsCurrentScreen());
}
[Test]
public void TestCreatedRoom()
{
AddStep("add playlist item", () =>
{
room.Playlist =
[
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => RoomJoined);
}
[Test]
public void TestTaikoOnlyMod()
{
AddStep("add playlist item", () =>
{
room.Playlist =
[
new PlaylistItem(new TestBeatmap(new TaikoRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new TaikoRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod(new TaikoModSwap()) }
}
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => RoomJoined);
AddStep("select swap mod", () => MultiplayerClient.ChangeUserMods(API.LocalUser.Value.OnlineID, new[] { new TaikoModSwap() }));
AddUntilStep("participant panel has mod", () => this.ChildrenOfType<ParticipantPanel>().Any(p => p.ChildrenOfType<ModIcon>().Any(m => m.Mod is TaikoModSwap)));
}
[Test]
public void TestSettingValidity()
{
AddAssert("create button not enabled", () => !this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
AddStep("set playlist", () =>
{
room.Playlist =
[
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
];
});
AddAssert("create button enabled", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
}
[Test]
public void TestStartMatchWhileSpectating()
{
AddStep("set playlist", () =>
{
room.Playlist =
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for room join", () => RoomJoined);
AddStep("join other user", void () => MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }));
AddUntilStep("wait for user populated", () => MultiplayerClient.ClientRoom!.Users.Single(u => u.UserID == PLAYER_1_ID).User, () => Is.Not.Null);
AddStep("other user ready", () => MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("wait for spectating user state", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("match started", () => MultiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
}
[Test]
public void TestFreeModSelectionHasAllowedMods()
{
AddStep("add playlist item with allowed mod", () =>
{
room.Playlist =
[
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod(new OsuModDoubleTime()) }
}
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => RoomJoined);
ClickButtonWhenEnabled<UserModSelectButton>();
AddUntilStep("mod select contents loaded",
() => this.ChildrenOfType<ModColumn>().Any() && this.ChildrenOfType<ModColumn>().All(col => col.IsLoaded && col.ItemsLoaded));
AddUntilStep("mod select contains only double time mod",
() => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay
.ChildrenOfType<ModPanel>()
.SingleOrDefault(panel => panel.Visible)?.Mod is OsuModDoubleTime);
}
[Test]
public void TestModSelectKeyWithAllowedMods()
{
AddStep("add playlist item with allowed mod", () =>
{
room.Playlist =
[
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod(new OsuModDoubleTime()) }
}
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => RoomJoined);
AddStep("press toggle mod select key", () => InputManager.Key(Key.F1));
AddUntilStep("mod select shown", () => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay.State.Value == Visibility.Visible);
}
[Test]
public void TestModSelectKeyWithNoAllowedMods()
{
AddStep("add playlist item with no allowed mods", () =>
{
room.Playlist =
[
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => RoomJoined);
AddStep("press toggle mod select key", () => InputManager.Key(Key.F1));
AddWaitStep("wait some", 3);
AddAssert("mod select not shown", () => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestNextPlaylistItemSelectedAfterCompletion()
{
AddStep("add two playlist items", () =>
{
room.Playlist =
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
},
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => RoomJoined);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddStep("change user to loaded", () => MultiplayerClient.ChangeState(MultiplayerUserState.Loaded));
AddUntilStep("user playing", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Playing);
AddStep("abort gameplay", () => MultiplayerClient.AbortGameplay());
AddUntilStep("last playlist item selected", () =>
{
var lastItem = this.ChildrenOfType<MultiplayerQueueList>()
.Single()
.ChildrenOfType<DrawableRoomPlaylistItem>()
.Single(p => p.Item.ID == MultiplayerClient.ServerAPIRoom?.Playlist.Last().ID);
return lastItem.IsSelectedItem;
});
}
[Test]
public void TestModSelectOverlay()
{
AddStep("add playlist item", () =>
{
room.Playlist =
[
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
RequiredMods = new[]
{
new APIMod(new OsuModDoubleTime { SpeedChange = { Value = 2.0 } }),
new APIMod(new OsuModStrictTracking()),
},
AllowedMods = new[]
{
new APIMod(new OsuModFlashlight()),
}
}
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => RoomJoined);
ClickButtonWhenEnabled<UserModSelectButton>();
AddAssert("mod select shows unranked", () => this.ChildrenOfType<RankingInformationDisplay>().Single().Ranked.Value == false);
AddAssert("score multiplier = 1.20", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
AddStep("select flashlight", () => screen.UserModsSelectOverlay.ChildrenOfType<ModPanel>().Single(m => m.Mod is ModFlashlight).TriggerClick());
AddAssert("score multiplier = 1.35", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.35).Within(0.01));
AddStep("change flashlight setting", () => ((OsuModFlashlight)screen.UserModsSelectOverlay.SelectedMods.Value.Single()).FollowDelay.Value = 1200);
AddAssert("score multiplier = 1.20", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
}
[Test]
public void TestChangeSettingsButtonVisibleForHost()
{
AddStep("add playlist item", () =>
{
room.Playlist =
[
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => RoomJoined);
AddUntilStep("button visible", () => this.ChildrenOfType<DrawableMatchRoom>().Single().ChangeSettingsButton?.Alpha, () => Is.GreaterThan(0));
AddStep("join other user", void () => MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }));
AddStep("make other user host", () => MultiplayerClient.TransferHost(PLAYER_1_ID));
AddAssert("button hidden", () => this.ChildrenOfType<DrawableMatchRoom>().Single().ChangeSettingsButton?.Alpha, () => Is.EqualTo(0));
}
private partial class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen
{
[Resolved(canBeNull: true)]
private IDialogOverlay? dialogOverlay { get; set; }
public TestMultiplayerMatchSubScreen(Room room)
: base(room)
{
}
public override bool OnExiting(ScreenExitEvent e)
{
// For testing purposes allow the screen to exit without confirming on second attempt.
if (!ExitConfirmed && dialogOverlay?.CurrentDialog is ConfirmDiscardChangesDialog confirmDialog)
{
confirmDialog.PerformAction<PopupDialogDangerousButton>();
return true;
}
return base.OnExiting(e);
}
}
}
}