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MultiplayerPlaylistTabControl.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
{
public partial class MultiplayerPlaylistTabControl : OsuTabControl<MultiplayerPlaylistDisplayMode>
{
public readonly IBindableList<PlaylistItem> QueueItems = new BindableList<PlaylistItem>();
protected override TabItem<MultiplayerPlaylistDisplayMode> CreateTabItem(MultiplayerPlaylistDisplayMode value)
{
if (value == MultiplayerPlaylistDisplayMode.Queue)
return new QueueTabItem { QueueItems = { BindTarget = QueueItems } };
return base.CreateTabItem(value);
}
private partial class QueueTabItem : OsuTabItem
{
public readonly IBindableList<PlaylistItem> QueueItems = new BindableList<PlaylistItem>();
public QueueTabItem()
: base(MultiplayerPlaylistDisplayMode.Queue)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
QueueItems.BindCollectionChanged((_, _) => Text.Text = QueueItems.Count > 0 ? $"Up next ({QueueItems.Count})" : "Up next", true);
}
}
}
}