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Running `target/debug/soldank-client --debug debug` [2025-04-01T06:03:23Z INFO soldank_client] Full VFS info: Filesystem { vfs: OverlayFS { roots: [ <PhysicalFS root: /Users/vovacooper/dev/tmp/soldank/target/debug/resources>, <PhysicalFS root: /Users/vovacooper/Library/Application Support/Soldat2k.soldank-client>, <PhysicalFS root: /Users/vovacooper/Library/Application Support/Soldat2k.soldank-client>, <PhysicalFS root: /Users/vovacooper/dev/tmp/soldank/resources>, ], }, resources_path: "/Users/vovacooper/dev/tmp/soldank/target/debug/resources", zip_path: "/Users/vovacooper/dev/tmp/soldank/target/debug/resources.zip", user_config_path: "/Users/vovacooper/Library/Application Support/Soldat2k.soldank-client", user_data_path: "/Users/vovacooper/Library/Application Support/Soldat2k.soldank-client", } [2025-04-01T06:03:23Z INFO soldank_client] Using map: ctf_Ash by chakapoko maker The application panicked (crashed). Message: called `Result::unwrap()` on an `Err` value: CompilationError { shader_type: Vertex, error_message: "ERROR: 0:1: '' : version '120' is not supported\nERROR: 0:2: '' : #version required and missing.\nERROR: 0:3: 'attribute' : syntax error: syntax error" } Location: gfx2d/src/context/mod.rs:41 [1] 77573 abort env RUST_LOG=debug cargo run --manifest-path client/Cargo.toml -- --debug
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Soldank is using OpenGL to render graphics. Is OpenGL even supported on Mac?
The error from the shader compiler is:
shader_type: Vertex, error_message: "ERROR: 0:1: '' : version '120' is not supported
I have zero knowledge about Mac programming. This needs to be picked up by someone else.
Possibly a low-hanging fruit, as the OpenGL used by gfx2d is not that complicated.
gfx2d
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The text was updated successfully, but these errors were encountered: