@@ -119,28 +119,30 @@ Index: src/engine/rendertext.cpp
119
119
===================================================================
120
120
--- src/engine/rendertext.cpp (revision 6518)
121
121
+++ src/engine/rendertext.cpp (working copy)
122
- @@ -221,15 +221,15 @@
122
+ @@ -221,16 +221,16 @@
123
123
else stack[sp] = c;
124
124
switch(c)
125
125
{
126
- - case '0': color = bvec( 64, 255, 128); break; // green: player talk
127
- - case '1': color = bvec( 96, 160, 255); break; // blue: "echo" command
128
- - case '2': color = bvec(255, 192, 64); break; // yellow: gameplay messages
129
- - case '3': color = bvec(255, 64, 64); break; // red: important errors
130
- - case '4': color = bvec(128, 128, 128); break; // gray
131
- - case '5': color = bvec(192, 64, 192); break; // magenta
132
- - case '6': color = bvec(255, 128, 0); break; // orange
133
- - case '7': color = bvec(255, 255, 255); break; // white
134
- - case '8': color = bvec( 96, 240, 255); break; // cyan
135
- + case '0': color = bvec::hexcolor(COL_GREEN); break; // player talk
136
- + case '1': color = bvec::hexcolor(COL_BLUE); break; // "echo" command
137
- + case '2': color = bvec::hexcolor(COL_YELLOW); break; // gameplay messages
138
- + case '3': color = bvec::hexcolor(COL_RED); break; // important errors
139
- + case '4': color = bvec::hexcolor(COL_GRAY); break;
140
- + case '5': color = bvec::hexcolor(COL_MAGENTA); break;
141
- + case '6': color = bvec::hexcolor(COL_ORANGE); break;
142
- + case '7': color = bvec::hexcolor(COL_WHITE); break;
143
- + case '8': color = bvec::hexcolor(COL_CYAN); break;
126
+ - case '0': color = bvec( 64, 255, 128); break; // Green (Player chat)
127
+ - case '1': color = bvec( 96, 160, 255); break; // Blue ("echo" Command)
128
+ - case '2': color = bvec(255, 192, 64); break; // Yellow (Gameplay Messages)
129
+ - case '3': color = bvec(255, 64, 64); break; // Red (Important Errors)
130
+ - case '4': color = bvec(128, 128, 128); break; // Grey 50%
131
+ - case '5': color = bvec(192, 64, 192); break; // Magenta
132
+ - case '6': color = bvec(255, 128, 0); break; // Orange
133
+ - case '7': color = bvec(255, 255, 255); break; // White
134
+ - case '8': color = bvec( 96, 240, 255); break; // Cyan
135
+ - case '9': color = bvec(181, 181, 181); break; // Grey ~70%
136
+ + case '0': color = bvec::hexcolor(COL_GREEN); break; // player chat
137
+ + case '1': color = bvec::hexcolor(COL_BLUE); break; // "echo" command
138
+ + case '2': color = bvec::hexcolor(COL_YELLOW); break; // gameplay messages
139
+ + case '3': color = bvec::hexcolor(COL_RED); break; // important errors
140
+ + case '4': color = bvec::hexcolor(COL_GRAY); break;
141
+ + case '5': color = bvec::hexcolor(COL_MAGENTA); break;
142
+ + case '6': color = bvec::hexcolor(COL_ORANGE); break;
143
+ + case '7': color = bvec::hexcolor(COL_WHITE); break;
144
+ + case '8': color = bvec::hexcolor(COL_CYAN); break;
145
+ + case '9': color = bvec::hexcolor(COL_LIGHTERGRAY); break;
144
146
// provided color: everything else
145
147
}
146
148
gle::color(color, a);
@@ -242,15 +244,15 @@ Index: src/fpsgame/fps.cpp
242
244
@@ -943,9 +943,9 @@
243
245
244
246
VARP(gameclock, 0, 0, 1);
245
- FVARP(gameclockscale, 1e-3f, 0.75f, 1e3f );
247
+ FVARP(gameclockscale, 0.5, 1.0, 2.0 );
246
248
- HVARP(gameclockcolour, 0, 0xFFFFFF, 0xFFFFFF);
247
249
+ HVARP(gameclockcolour, 0, COL_WHITE, COL_WHITE);
248
250
VARP(gameclockalpha, 0, 255, 255);
249
- - HVARP(gameclocklowcolour, 0, 0xFFC040 , 0xFFFFFF);
251
+ - HVARP(gameclocklowcolour, 0, 0xFFA050 , 0xFFFFFF);
250
252
+ HVARP(gameclocklowcolour, 0, COL_ORANGE, COL_WHITE);
251
253
VARP(gameclockalign, -1, 0, 1);
252
- FVARP(gameclockx, 0, 0.50f , 1);
253
- FVARP(gameclocky, 0, 0.03f , 1);
254
+ FVARP(gameclockx, 0.0 , 0.50 , 1.0 );
255
+ FVARP(gameclocky, 0.0 , 0.03 , 1.0 );
254
256
@@ -1010,7 +1010,7 @@
255
257
int tw, th; text_bounds(label, tw, th);
256
258
vec2 textdrawpos = vec2(-tw, -th).div(2);
@@ -441,9 +443,9 @@ Index: src/fpsgame/scoreboard.cpp
441
443
string hostname;
442
444
if(enet_address_get_host_ip(address, hostname, sizeof(hostname)) >= 0)
443
445
{
444
- - if(servinfo [0]) g.titlef("%.25s", 0xFFFF80, NULL, servinfo );
446
+ - if(servdesc [0]) g.titlef("%.25s", 0xFFFF80, NULL, servdesc );
445
447
- else g.titlef("%s:%d", 0xFFFF80, NULL, hostname, address->port);
446
- + if(servinfo [0]) g.titlef("%.25s", COL_WHITE, NULL, servinfo );
448
+ + if(servdesc [0]) g.titlef("%.25s", COL_WHITE, NULL, servdesc );
447
449
+ else g.titlef("%s:%d", COL_WHITE, NULL, hostname, address->port);
448
450
}
449
451
}
@@ -699,8 +701,8 @@ Index: src/fpsgame/scoreboard.cpp
699
701
else g.poplist();
700
702
@@ -475,8 +475,8 @@
701
703
VARP(hudscorealign, -1, 0, 1);
702
- FVARP(hudscorex, 0, 0.50f , 1);
703
- FVARP(hudscorey, 0, 0.03f , 1);
704
+ FVARP(hudscorex, 0.0 , 0.50 , 1.0 );
705
+ FVARP(hudscorey, 0.0 , 0.03 , 1.0 );
704
706
- HVARP(hudscoreplayercolour, 0, 0x60A0FF, 0xFFFFFF);
705
707
- HVARP(hudscoreenemycolour, 0, 0xFF4040, 0xFFFFFF);
706
708
+ HVARP(hudscoreplayercolour, 0, COL_BLUE, COL_WHITE);
@@ -725,10 +727,11 @@ Index: src/p1xbraten/colors.h
725
727
===================================================================
726
728
--- src/p1xbraten/colors.h (nonexistent)
727
729
+++ src/p1xbraten/colors.h (working copy)
728
- @@ -0,0 +1,11 @@
729
- + #define COL_WHITE 0xFFFFFF
730
- + #define COL_GRAY 0xA0A0A0
731
- + #define COL_BACKGROUND 0x9A9A9A
730
+ @@ -0,0 +1,12 @@
731
+ + #define COL_WHITE 0xFFFFFF
732
+ + #define COL_LIGHTERGRAY 0xB5B5B5
733
+ + #define COL_GRAY 0xA0A0A0
734
+ + #define COL_BACKGROUND 0x9A9A9A
732
735
+
733
736
+ #define COL_RED 0xED2B2C
734
737
+ #define COL_BLUE 0x1A76FF
0 commit comments