-
Notifications
You must be signed in to change notification settings - Fork 15
/
Copy pathatari_wrapper.py
191 lines (156 loc) · 5.92 KB
/
atari_wrapper.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
import numpy as np
from collections import deque
import gym
import gym_super_mario_bros
from nes_py.wrappers import BinarySpaceToDiscreteSpaceEnv, PenalizeDeathEnv
from gym_super_mario_bros.actions import SIMPLE_MOVEMENT, COMPLEX_MOVEMENT, RIGHT_ONLY
SIMPLE_MOVEMENT = SIMPLE_MOVEMENT[1:]
from gym import spaces
from PIL import Image
import cv2
PALETTE_ACTIONS = [['NOP'],
['up'],
['down'],
['left'],
['left', 'A'],
['left', 'B'],
['left', 'A', 'B'],
['right'],
['right', 'A'],
['right', 'B'],
['right', 'A', 'B'],
['A'],
['B'],
['A', 'B']
]
def _process_frame_mario(frame):
if frame is not None: # for future meta implementation
img = np.reshape(frame, [240, 256, 3]).astype(np.float32)
img = img[:, :, 0] * 0.299 + img[:, :, 1] * 0.587 + img[:, :, 2] * 0.114
x_t = cv2.resize(img, (84, 84))
x_t = np.reshape(x_t, [1, 84, 84])/255.0
#x_t.astype(np.uint8)
else:
x_t = np.zeros((1, 84, 84))
return x_t
class ProcessFrameMario(gym.Wrapper):
def __init__(self, env=None, reward_type=None):
super(ProcessFrameMario, self).__init__(env)
self.observation_space = gym.spaces.Box(low=0, high=255, shape=(1, 84, 84), dtype=np.uint8)
self.prev_time = 400
self.prev_stat = 0
self.prev_score = 0
self.prev_dist = 40
self.reward_type = reward_type
self.milestones = [i for i in range(150,3150,150)]
self.counter = 0
def step(self, action):
'''
Implementing custom rewards
Time = -0.1
Distance = +1 or 0
Player Status = +/- 5
Score = 2.5 x [Increase in Score]
Done = +50 [Game Completed] or -50 [Game Incomplete]
'''
obs, _, done, info = self.env.step(action)
if self.reward_type == 'sparse':
reward = 0
if (self.counter < len(self.milestones)) and (info['x_pos'] > self.milestones[self.counter]) :
reward = 10
self.counter = self.counter + 1
if done :
if info['flag_get'] :
reward = 50
else:
reward = -10
elif self.reward_type == 'dense':
reward = max(min((info['x_pos'] - self.prev_dist - 0.05), 2), -2)
self.prev_dist = info['x_pos']
reward += (self.prev_time - info['time']) * -0.1
self.prev_time = info['time']
reward += (int(info['status']!='small') - self.prev_stat) * 5
self.prev_stat = int(info['status']!='small')
reward += (info['score'] - self.prev_score) * 0.025
self.prev_score = info['score']
if done:
if info['flag_get'] :
reward += 500
else:
reward -= 50
else : return None
return _process_frame_mario(obs), reward/10, done, info
def reset(self):
self.prev_time = 400
self.prev_stat = 0
self.prev_score = 0
self.prev_dist = 40
self.counter = 0
return _process_frame_mario(self.env.reset())
def change_level(self, level):
self.env.change_level(level)
class BufferSkipFrames(gym.Wrapper):
def __init__(self, env=None, skip=4, shape=(84, 84)):
super(BufferSkipFrames, self).__init__(env)
self.counter = 0
self.observation_space = gym.spaces.Box(low=0, high=255, shape=(4, 84, 84), dtype=np.uint8)
self.skip = skip
self.buffer = deque(maxlen=self.skip)
def step(self, action):
obs, reward, done, info = self.env.step(action)
counter = 1
total_reward = reward
self.buffer.append(obs)
for i in range(self.skip - 1):
if not done:
obs, reward, done, info = self.env.step(action)
total_reward += reward
counter +=1
self.buffer.append(obs)
else:
self.buffer.append(obs)
frame = np.stack(self.buffer, axis=0)
frame = np.reshape(frame, (4, 84, 84))
return frame, total_reward, done, info
def reset(self):
self.buffer.clear()
obs = self.env.reset()
for i in range(self.skip):
self.buffer.append(obs)
frame = np.stack(self.buffer, axis=0)
frame = np.reshape(frame, (4, 84, 84))
return frame
def change_level(self, level):
self.env.change_level(level)
class NormalizedEnv(gym.ObservationWrapper):
def __init__(self, env=None):
super(NormalizedEnv, self).__init__(env)
self.state_mean = 0
self.state_std = 0
self.alpha = 0.9999
self.num_steps = 0
def observation(self, observation):
if observation is not None: # for future meta implementation
self.num_steps += 1
self.state_mean = self.state_mean * self.alpha + \
observation.mean() * (1 - self.alpha)
self.state_std = self.state_std * self.alpha + \
observation.std() * (1 - self.alpha)
unbiased_mean = self.state_mean / (1 - pow(self.alpha, self.num_steps))
unbiased_std = self.state_std / (1 - pow(self.alpha, self.num_steps))
return (observation - unbiased_mean) / (unbiased_std + 1e-8)
else:
return observation
def change_level(self, level):
self.env.change_level(level)
def wrap_mario(env, reward_type):
# assert 'SuperMarioBros' in env.spec.id
env = ProcessFrameMario(env, reward_type)
env = NormalizedEnv(env)
env = BufferSkipFrames(env)
return env
def create_mario_env(env_id, reward_type):
env = gym_super_mario_bros.make(env_id)
env = BinarySpaceToDiscreteSpaceEnv(env, PALETTE_ACTIONS)
env = wrap_mario(env, reward_type)
return env