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% The Rust Programming Language | ||
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Welcome! This book will teach you about [the Rust Programming | ||
Language](http://www.rust-lang.org/). Rust is a modern systems programming | ||
language focusing on safety and speed. It accomplishes these goals by being | ||
memory safe without using garbage collection. | ||
Welcome! This book will teach you about the [Rust Programming Language][rust]. | ||
Rust is a systems programming language focused on three goals: safety, speed, | ||
and concurrency. It maintains these goals without having a garbage collector, | ||
making it a useful language for a number of use cases other languages aren’t | ||
good at: embedding in other languages, programs with specific space and time | ||
requirements, and writing low-level code, like device drivers and operating | ||
systems. It improves on current languages targeting this space by having a | ||
number of compile-time safety checks that produce no runtime overhead, while | ||
eliminating all data races. These checks can be used to form ‘zero-cost | ||
abstractions’, making Rust _feel_ like a high-level language, while giving you | ||
precise control like a low-level language. | ||
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"The Rust Programming Language" is split into three sections, which you can | ||
navigate through the menu on the left. | ||
[rust]: http://rust-lang.org | ||
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<h2 class="section-header"><a href="basic.html">Basics</a></h2> | ||
“The Rust Programming Language” is split into seven sections. This introduction | ||
is the first. After this: | ||
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This section is a linear introduction to the basic syntax and semantics of | ||
Rust. It has individual sections on each part of Rust's syntax. | ||
* [Getting started][gs] - Set up your computer for Rust development. | ||
* [Learn Rust][lr] - Learn Rust programming through small projects. | ||
* [Effective Rust][er] - Higher-level concepts for writing excellent Rust code. | ||
* [Syntax and Semantics][ss] - Each bit of Rust, broken down into small chunks. | ||
* [Nightly Rust][nr] - Cutting-edge features that aren’t in stable builds yet. | ||
* [Glossary][gl] - A reference of terms used in the book. | ||
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After reading "Basics," you will have a good foundation to learn more about | ||
Rust, and can write very simple programs. | ||
[gs]: getting-started.html | ||
[lr]: learn-rust.html | ||
[er]: effective-rust.html | ||
[ss]: syntax-and-semantics.html | ||
[nr]: nightly-rust.html | ||
[gl]: glossary.html | ||
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<h2 class="section-header"><a href="intermediate.html">Intermediate</a></h2> | ||
After reading this introduction, you’ll want to dive into either ‘Learn Rust’ | ||
or ‘Syntax and Semantics’, depending on your preference: ‘Learn Rust’ if you | ||
want to dive in with a project, or ‘Syntax and Semantics’ if you prefer to | ||
start small, and learn a single concept thoroughly before moving onto the next. | ||
Copious cross-linking will help connect these parts together. | ||
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This section contains individual chapters, which are self-contained. They focus | ||
on specific topics, and can be read in any order. | ||
## A brief introduction to Rust | ||
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After reading "Intermediate," you will have a solid understanding of Rust, | ||
and will be able to understand most Rust code and write more complex programs. | ||
Is Rust a language you might be interested in? Let’s examine a few small code | ||
samples to show off a few of its strengths. | ||
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<h2 class="section-header"><a href="advanced.html">Advanced</a></h2> | ||
The main concept that makes Rust unique is called ‘ownership’. Consider this | ||
small example: | ||
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In a similar fashion to "Intermediate," this section is full of individual, | ||
deep-dive chapters, which stand alone and can be read in any order. These | ||
chapters focus on Rust's most complex features. | ||
```rust | ||
fn main() { | ||
let x = vec![1, 2, 3]; | ||
} | ||
``` | ||
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<h2 class="section-header"><a href="unstable.html">Unstable</a></h2> | ||
This program makes a [variable binding][var] named `x`. The value of this | ||
binding is a `Vec<T>`, a ‘vector’, that we create through a [macro][macro] | ||
defined in the standard library. This macro is called `vec`, and we invoke | ||
macros with a `!`. This follows a general principle of Rust: make things | ||
explicit. Macros can do significantly more complicated things than function | ||
calls, and so they’re visually distinct. The `!` also helps with parsing, | ||
making tooling easier to write, which is also important. | ||
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In a similar fashion to "Intermediate," this section is full of individual, | ||
deep-dive chapters, which stand alone and can be read in any order. | ||
It’s also worth noting that we didn’t need a type annotation here: while Rust | ||
is statically typed, we didn’t need to explicitly annotate the type. Rust has | ||
type inference to balance out the power of static typing with the verbosity of | ||
a simple implementation of it. If we wanted to annotate the type, we could: | ||
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This chapter contains things that are only available on the nightly channel of | ||
Rust. | ||
```rust | ||
fn main() { | ||
let x: Vec<i32> = vec![1, 2, 3]; | ||
} | ||
``` | ||
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Generally, these annotations are only added if there’s some kind of ambiguity | ||
to resolve. | ||
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Rust prefers stack allocation to heap allocation, and `x` is allocated on the | ||
stack. However, the `Vec<T>` type allocates space for the elements of the | ||
vector on the heap. If you’re not familiar with this distinction, you can | ||
ignore it for now, or check out [‘The Stack and the Heap’][heap]. As a systems | ||
programming language, Rust gives you the ability to control how your memory is | ||
allocated, but when we’re getting started, it’s less of a big deal. | ||
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[var]: variable-bindings.html | ||
[macro]: macros.html | ||
[heap]: the-stack-and-the-heap.html | ||
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Earlier, we mentioned that ‘ownership’ is the key new concept in Rust. In Rust | ||
parlance, `x` is said to ‘own’ the vector. This means that when `x` goes out of | ||
scope, the vector’s memory will be de-allocated. This is done deterministically | ||
by the Rust compiler, rather than through a mechanism such as a garbage | ||
collector. In other words, in Rust, you don’t call functions like `malloc` and | ||
`free` yourself: the compiler statically determines when you need to allocate | ||
or deallocate memory, and inserts those calls itself. To err is to be human, | ||
but compilers never forget. | ||
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Let’s add another line to our example: | ||
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```rust | ||
fn main() { | ||
let x = vec![1, 2, 3]; | ||
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let y = &x[0]; | ||
} | ||
``` | ||
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We’ve introduced another binding, `y`. In this case, `y` is a ‘reference’ to | ||
the first element of the vector. Rust’s references are similar to pointers in | ||
other languages, but with additional compile-time safety checks. References | ||
interact with the ownership system by [‘borrowing’][borrowing] what they point | ||
to, rather than owning it. The difference is, when the reference goes out of | ||
scope, it will not deallocate the underlying memory. If it did, we’d | ||
de-allocate twice, which is bad! | ||
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[borrowing]: references-and-borrowing.html | ||
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Let’s add a third line. It looks innocent enough, but causes a compiler error: | ||
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```rust,ignore | ||
fn main() { | ||
let x = vec![1, 2, 3]; | ||
let y = &x[0]; | ||
x.push(4); | ||
} | ||
``` | ||
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`push` is a method on vectors that appends another element to the end of the | ||
vector. When we try to compile this program, we get an error: | ||
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```text | ||
error: cannot borrow immutable local variable `x` as mutable | ||
x.push(4); | ||
^ | ||
``` | ||
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Because `push` mutates the vector, it needs the vector to be mutable. But, | ||
bindings are immutable by default in Rust, and so we get a compile-time error | ||
telling us so. It’s easy to make the binding mutable: we add `mut` before | ||
the name of the binding. While that fixes our first error, it introduces | ||
another: | ||
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```rust,ignore | ||
fn main() { | ||
let mut x = vec![1, 2, 3]; | ||
let y = &x[0]; | ||
x.push(4); | ||
} | ||
``` | ||
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Here’s the error: | ||
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```text | ||
error: cannot borrow `x` as mutable because it is also borrowed as immutable | ||
x.push(4); | ||
^ | ||
note: previous borrow of `x` occurs here; the immutable borrow prevents | ||
subsequent moves or mutable borrows of `x` until the borrow ends | ||
let y = &x[0]; | ||
^ | ||
note: previous borrow ends here | ||
fn main() { | ||
} | ||
^ | ||
``` | ||
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Whew! The Rust compiler gives quite detailed errors at times, and this is one | ||
of those times. As the error explains, while we made our binding mutable, we | ||
still cannot call `push`. This is because we already have a reference to an | ||
element of the vector, `y`. Mutating something while another reference exists | ||
is dangerous, because we may invalidate the reference. In this specific case, | ||
when we create the vector, we may have only allocated space for three elements. | ||
Adding a fourth would mean allocating a new chunk of memory for all those elements, | ||
copying the old values over, and updating the internal pointer to that memory. | ||
That all works just fine. The problem is that `y` wouldn’t get updated, and so | ||
we’d have a ‘dangling pointer’. That’s bad. Any use of `y` would be an error in | ||
this case, and so the compiler has caught this for us. | ||
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So how do we solve this problem? There are two approaches we can take. The first | ||
is making a copy rather than using a reference: | ||
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```rust | ||
fn main() { | ||
let mut x = vec![1, 2, 3]; | ||
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let y = x[0].clone(); | ||
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x.push(4); | ||
} | ||
``` | ||
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Rust has [move semantics][move] by default, so if we want to make a copy of some | ||
data, we call the `clone()` method. In this example, `y` is no longer a reference | ||
to the vector stored in `x`, but a copy of its first element, `1`. Now that we | ||
don’t have a reference, our `push()` works just fine. | ||
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[move]: move-semantics.html | ||
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If we truly want a reference, we need the other option: ensure that our reference | ||
goes out of scope before we try to do the mutation. That looks like this: | ||
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```rust | ||
fn main() { | ||
let mut x = vec![1, 2, 3]; | ||
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{ | ||
let y = &x[0]; | ||
} | ||
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x.push(4); | ||
} | ||
``` | ||
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We created an inner scope with an additional set of curly braces. `y` will go out of | ||
scope before we call `push()`, and so we’re all good. | ||
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This concept of ownership isn’t just good for preventing danging pointers, but an | ||
entire set of related problems, like iterator invalidation, concurrency, and more. |