Skip to content

Latest commit

 

History

History
10 lines (9 loc) · 989 Bytes

NEWS.md

File metadata and controls

10 lines (9 loc) · 989 Bytes

Notable changes since last release (v1.11.3575)

  • Added: Party members leveling up can now be disabled in the fo1_settings.ini file.
  • Fixed: Added another fail-safe for the locked Garret fridge in Necropolis.
  • Fixed: Killing raiders in random encounter maps would increase the raiders reputations.
  • Fixed: Merchant caravan cars in encounters could randomly overlap. Added a minimum spawn distance from each other.
  • Fixed: Operations to increase SPECIAL attributes at the Brotherhood of Steel would advance too much time
  • Fixed: Peasants in coast and Shady Sands encounter could potentially spawn with wrong AI package.
  • Tweaked: Added fail-safe to Harold and Beth dialog to not accidentally reset the Deathclaw status when the player already killed it before in a random encounter.
  • Tweaked: Changed ProcessorIdle to 1 in the ddraw.ini file for better compatibility with modern hardware