Notable changes since last release (v1.11.3575)
- Added: Party members leveling up can now be disabled in the fo1_settings.ini file.
- Fixed: Added another fail-safe for the locked Garret fridge in Necropolis.
- Fixed: Killing raiders in random encounter maps would increase the raiders reputations.
- Fixed: Merchant caravan cars in encounters could randomly overlap. Added a minimum spawn distance from each other.
- Fixed: Operations to increase SPECIAL attributes at the Brotherhood of Steel would advance too much time
- Fixed: Peasants in coast and Shady Sands encounter could potentially spawn with wrong AI package.
- Tweaked: Added fail-safe to Harold and Beth dialog to not accidentally reset the Deathclaw status when the player already killed it before in a random encounter.
- Tweaked: Changed ProcessorIdle to 1 in the ddraw.ini file for better compatibility with modern hardware