You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is really a problem for RFGM.Formats, but I'm putting it here since this is project that will benefit from this. If you look at the shader code (https://github.com/rfg-modding/RFGM.Formats/tree/master/RFGM.Formats/Shaders) you'll see that the techniques and fixups all have a name hash. I want to identify all the source strings for those hashes to aid in cleaner HLSL generation. We already have many of the names in the HashDictionary class in RFGM.Formats.
The text was updated successfully, but these errors were encountered:
This is really a problem for RFGM.Formats, but I'm putting it here since this is project that will benefit from this. If you look at the shader code (https://github.com/rfg-modding/RFGM.Formats/tree/master/RFGM.Formats/Shaders) you'll see that the techniques and fixups all have a name hash. I want to identify all the source strings for those hashes to aid in cleaner HLSL generation. We already have many of the names in the
HashDictionary
class in RFGM.Formats.The text was updated successfully, but these errors were encountered: