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* Add TextureManager2D::get_or_create_with
* Small code cleanup
* Add code to upload a Tensor to a GPU texture
* Add helper method Tensor::image_height_width_depth
* Minor code cleanup (multiplicative_tint)
* Hook up color textures via the new path
* Refactor: introduce ColormappedTexture
* Start working on an uint sampler
* merge fix
* Dumb colormapping of depth textures!
* Use turbo for depth maps (and single-channel images :grimace:)
* Use grayscale for luminance
* ColorMap -> Colormap
* Apply annotation context colormaps
* Support sint textures too
* cleanup
* merge fix
* Fix RGB images
* More cleanup
* Better error-handlign and nicer error message
* Clean up the SAMPLE_TYPE with constants
* Nicer shader interface
* Better error handling
* Remove dead code
* Self-review cleanup
* Fix bug in shader when sampling sint textures
* Use textureSampleLevel
* Apply a gamma to the image (unused as of now)
* image_height_width_channels
* fix various review comments
* Optimize narrow_f64_to_f32s: avoid one allocation
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