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mod.rs
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//! Bridge to `re_renderer`
mod tensor_to_gpu;
pub use tensor_to_gpu::tensor_to_gpu;
// ----------------------------------------------------------------------------
use egui::mutex::Mutex;
use re_renderer::{
renderer::ColormappedTexture,
resource_managers::{GpuTexture2DHandle, Texture2DCreationDesc},
RenderContext, ViewBuilder,
};
// ----------------------------------------------------------------------------
/// Errors that can happen when supplying a tensor range to the GPU.
#[derive(thiserror::Error, Debug, PartialEq, Eq)]
pub enum RangeError {
/// This is weird. Should only happen with JPEGs, and those should have been decoded already
#[error("Missing a range.")]
MissingRange,
#[error("Non-finite range of values")]
NonfiniteRange,
}
/// Get a valid, finite range for the gpu to use.
pub fn range(tensor_stats: &crate::misc::caches::TensorStats) -> Result<[f32; 2], RangeError> {
let (min, max) = tensor_stats.range.ok_or(RangeError::MissingRange)?;
let min = min as f32;
let max = max as f32;
if !min.is_finite() || !max.is_finite() {
Err(RangeError::NonfiniteRange)
} else if min == max {
// uniform range. This can explode the colormapping, so let's map all colors to the middle:
Ok([min - 1.0, max + 1.0])
} else {
Ok([min, max])
}
}
// ----------------------------------------------------------------------------
pub fn viewport_resolution_in_pixels(clip_rect: egui::Rect, pixels_from_point: f32) -> [u32; 2] {
let min = (clip_rect.min.to_vec2() * pixels_from_point).round();
let max = (clip_rect.max.to_vec2() * pixels_from_point).round();
let resolution = max - min;
[resolution.x as u32, resolution.y as u32]
}
pub fn try_get_or_create_texture<'a, Err>(
render_ctx: &mut RenderContext,
texture_key: u64,
try_create_texture_desc: impl FnOnce() -> Result<Texture2DCreationDesc<'a>, Err>,
) -> Result<GpuTexture2DHandle, Err> {
render_ctx.texture_manager_2d.get_or_create_with(
texture_key,
&mut render_ctx.gpu_resources.textures,
try_create_texture_desc,
)
}
pub fn get_or_create_texture<'a>(
render_ctx: &mut RenderContext,
texture_key: u64,
create_texture_desc: impl FnOnce() -> Texture2DCreationDesc<'a>,
) -> GpuTexture2DHandle {
enum Never {}
let result: Result<GpuTexture2DHandle, Never> = render_ctx
.texture_manager_2d
.get_or_create_with(texture_key, &mut render_ctx.gpu_resources.textures, || {
Ok(create_texture_desc())
});
match result {
Ok(handle) => handle,
Err(never) => match never {},
}
}
/// Render a `re_render` view using the given clip rectangle.
pub fn renderer_paint_callback(
render_ctx: &mut re_renderer::RenderContext,
command_buffer: wgpu::CommandBuffer,
view_builder: re_renderer::ViewBuilder,
clip_rect: egui::Rect,
pixels_from_point: f32,
) -> egui::PaintCallback {
crate::profile_function!();
slotmap::new_key_type! { pub struct ViewBuilderHandle; }
type ViewBuilderMap = slotmap::SlotMap<ViewBuilderHandle, ViewBuilder>;
// egui paint callback are copyable / not a FnOnce (this in turn is because egui primitives can be callbacks and are copyable)
let command_buffer = std::sync::Arc::new(Mutex::new(Some(command_buffer)));
let composition_view_builder_map = render_ctx
.active_frame
.per_frame_data_helper
.entry::<ViewBuilderMap>()
.or_insert_with(Default::default);
let view_builder_handle = composition_view_builder_map.insert(view_builder);
let screen_position = (clip_rect.min.to_vec2() * pixels_from_point).round();
let screen_position = glam::vec2(screen_position.x, screen_position.y);
egui::PaintCallback {
rect: clip_rect,
callback: std::sync::Arc::new(
egui_wgpu::CallbackFn::new()
.prepare(
move |_device, _queue, _encoder, _paint_callback_resources| {
let mut command_buffer = command_buffer.lock();
vec![std::mem::replace(&mut *command_buffer, None)
.expect("egui_wgpu prepare callback called more than once")]
},
)
.paint(move |_info, render_pass, paint_callback_resources| {
crate::profile_scope!("paint");
// TODO(andreas): This should work as well but doesn't work in the 3d view.
// Looks like a bug in egui, but unclear what's going on.
//let clip_rect = info.clip_rect_in_pixels();
let ctx = paint_callback_resources.get::<RenderContext>().unwrap();
ctx.active_frame
.per_frame_data_helper
.get::<ViewBuilderMap>()
.unwrap()[view_builder_handle]
.composite(ctx, render_pass, screen_position);
}),
),
}
}
/// Render the given image, respecting the clip rectangle of the given painter.
pub fn render_image(
render_ctx: &mut re_renderer::RenderContext,
painter: &egui::Painter,
image_rect_on_screen: egui::Rect,
colormapped_texture: ColormappedTexture,
texture_options: egui::TextureOptions,
debug_name: &str,
) -> anyhow::Result<()> {
crate::profile_function!();
use re_renderer::renderer::{TextureFilterMag, TextureFilterMin};
let clip_rect = painter.clip_rect().intersect(image_rect_on_screen);
if !clip_rect.is_positive() {
return Ok(());
}
// Where in "world space" to paint the image.
let space_rect = egui::Rect::from_min_size(egui::Pos2::ZERO, image_rect_on_screen.size());
let textured_rectangle = re_renderer::renderer::TexturedRect {
top_left_corner_position: glam::vec3(space_rect.min.x, space_rect.min.y, 0.0),
extent_u: glam::Vec3::X * space_rect.width(),
extent_v: glam::Vec3::Y * space_rect.height(),
colormapped_texture,
texture_filter_magnification: match texture_options.magnification {
egui::TextureFilter::Nearest => TextureFilterMag::Nearest,
egui::TextureFilter::Linear => TextureFilterMag::Linear,
},
texture_filter_minification: match texture_options.minification {
egui::TextureFilter::Nearest => TextureFilterMin::Nearest,
egui::TextureFilter::Linear => TextureFilterMin::Linear,
},
multiplicative_tint: egui::Rgba::WHITE,
depth_offset: 0,
outline_mask: Default::default(),
};
// ------------------------------------------------------------------------
let pixels_from_points = painter.ctx().pixels_per_point();
let ui_from_space = egui::emath::RectTransform::from_to(space_rect, image_rect_on_screen);
let space_from_ui = ui_from_space.inverse();
let space_from_points = space_from_ui.scale().y;
let points_from_pixels = 1.0 / painter.ctx().pixels_per_point();
let space_from_pixel = space_from_points * points_from_pixels;
let resolution_in_pixel =
crate::gpu_bridge::viewport_resolution_in_pixels(clip_rect, pixels_from_points);
anyhow::ensure!(resolution_in_pixel[0] > 0 && resolution_in_pixel[1] > 0);
let camera_position_space = space_from_ui.transform_pos(clip_rect.min);
let top_left_position = glam::vec2(camera_position_space.x, camera_position_space.y);
let target_config = re_renderer::view_builder::TargetConfiguration {
name: debug_name.into(),
resolution_in_pixel,
view_from_world: macaw::IsoTransform::from_translation(-top_left_position.extend(0.0)),
projection_from_view: re_renderer::view_builder::Projection::Orthographic {
camera_mode: re_renderer::view_builder::OrthographicCameraMode::TopLeftCornerAndExtendZ,
vertical_world_size: space_from_pixel * resolution_in_pixel[1] as f32,
far_plane_distance: 1000.0,
},
pixels_from_point: pixels_from_points,
auto_size_config: Default::default(),
outline_config: None,
};
let mut view_builder = ViewBuilder::new(render_ctx, target_config);
view_builder.queue_draw(&re_renderer::renderer::RectangleDrawData::new(
render_ctx,
&[textured_rectangle],
)?);
let command_buffer = view_builder.draw(render_ctx, re_renderer::Rgba::TRANSPARENT)?;
painter.add(crate::gpu_bridge::renderer_paint_callback(
render_ctx,
command_buffer,
view_builder,
clip_rect,
painter.ctx().pixels_per_point(),
));
Ok(())
}