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core.js
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var check = require('./util/check')
var extend = require('./util/extend')
var createEnvironment = require('./util/codegen')
var loop = require('./util/loop')
var isTypedArray = require('./util/is-typed-array')
var isNDArray = require('./util/is-ndarray')
var isArrayLike = require('./util/is-array-like')
var dynamic = require('./dynamic')
var primTypes = require('./constants/primitives.json')
var glTypes = require('./constants/dtypes.json')
// "cute" names for vector components
var CUTE_COMPONENTS = 'xyzw'.split('')
var GL_UNSIGNED_BYTE = 5121
var ATTRIB_STATE_POINTER = 1
var ATTRIB_STATE_CONSTANT = 2
var DYN_FUNC = 0
var DYN_PROP = 1
var DYN_CONTEXT = 2
var DYN_STATE = 3
var DYN_THUNK = 4
var DYN_CONSTANT = 5
var DYN_ARRAY = 6
var S_DITHER = 'dither'
var S_BLEND_ENABLE = 'blend.enable'
var S_BLEND_COLOR = 'blend.color'
var S_BLEND_EQUATION = 'blend.equation'
var S_BLEND_FUNC = 'blend.func'
var S_DEPTH_ENABLE = 'depth.enable'
var S_DEPTH_FUNC = 'depth.func'
var S_DEPTH_RANGE = 'depth.range'
var S_DEPTH_MASK = 'depth.mask'
var S_COLOR_MASK = 'colorMask'
var S_CULL_ENABLE = 'cull.enable'
var S_CULL_FACE = 'cull.face'
var S_FRONT_FACE = 'frontFace'
var S_LINE_WIDTH = 'lineWidth'
var S_POLYGON_OFFSET_ENABLE = 'polygonOffset.enable'
var S_POLYGON_OFFSET_OFFSET = 'polygonOffset.offset'
var S_SAMPLE_ALPHA = 'sample.alpha'
var S_SAMPLE_ENABLE = 'sample.enable'
var S_SAMPLE_COVERAGE = 'sample.coverage'
var S_STENCIL_ENABLE = 'stencil.enable'
var S_STENCIL_MASK = 'stencil.mask'
var S_STENCIL_FUNC = 'stencil.func'
var S_STENCIL_OPFRONT = 'stencil.opFront'
var S_STENCIL_OPBACK = 'stencil.opBack'
var S_SCISSOR_ENABLE = 'scissor.enable'
var S_SCISSOR_BOX = 'scissor.box'
var S_VIEWPORT = 'viewport'
var S_PROFILE = 'profile'
var S_FRAMEBUFFER = 'framebuffer'
var S_VERT = 'vert'
var S_FRAG = 'frag'
var S_ELEMENTS = 'elements'
var S_PRIMITIVE = 'primitive'
var S_COUNT = 'count'
var S_OFFSET = 'offset'
var S_INSTANCES = 'instances'
var S_VAO = 'vao'
var SUFFIX_WIDTH = 'Width'
var SUFFIX_HEIGHT = 'Height'
var S_FRAMEBUFFER_WIDTH = S_FRAMEBUFFER + SUFFIX_WIDTH
var S_FRAMEBUFFER_HEIGHT = S_FRAMEBUFFER + SUFFIX_HEIGHT
var S_VIEWPORT_WIDTH = S_VIEWPORT + SUFFIX_WIDTH
var S_VIEWPORT_HEIGHT = S_VIEWPORT + SUFFIX_HEIGHT
var S_DRAWINGBUFFER = 'drawingBuffer'
var S_DRAWINGBUFFER_WIDTH = S_DRAWINGBUFFER + SUFFIX_WIDTH
var S_DRAWINGBUFFER_HEIGHT = S_DRAWINGBUFFER + SUFFIX_HEIGHT
var NESTED_OPTIONS = [
S_BLEND_FUNC,
S_BLEND_EQUATION,
S_STENCIL_FUNC,
S_STENCIL_OPFRONT,
S_STENCIL_OPBACK,
S_SAMPLE_COVERAGE,
S_VIEWPORT,
S_SCISSOR_BOX,
S_POLYGON_OFFSET_OFFSET
]
var GL_ARRAY_BUFFER = 34962
var GL_ELEMENT_ARRAY_BUFFER = 34963
var GL_FRAGMENT_SHADER = 35632
var GL_VERTEX_SHADER = 35633
var GL_TEXTURE_2D = 0x0DE1
var GL_TEXTURE_CUBE_MAP = 0x8513
var GL_CULL_FACE = 0x0B44
var GL_BLEND = 0x0BE2
var GL_DITHER = 0x0BD0
var GL_STENCIL_TEST = 0x0B90
var GL_DEPTH_TEST = 0x0B71
var GL_SCISSOR_TEST = 0x0C11
var GL_POLYGON_OFFSET_FILL = 0x8037
var GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
var GL_SAMPLE_COVERAGE = 0x80A0
var GL_FLOAT = 5126
var GL_FLOAT_VEC2 = 35664
var GL_FLOAT_VEC3 = 35665
var GL_FLOAT_VEC4 = 35666
var GL_INT = 5124
var GL_INT_VEC2 = 35667
var GL_INT_VEC3 = 35668
var GL_INT_VEC4 = 35669
var GL_BOOL = 35670
var GL_BOOL_VEC2 = 35671
var GL_BOOL_VEC3 = 35672
var GL_BOOL_VEC4 = 35673
var GL_FLOAT_MAT2 = 35674
var GL_FLOAT_MAT3 = 35675
var GL_FLOAT_MAT4 = 35676
var GL_SAMPLER_2D = 35678
var GL_SAMPLER_CUBE = 35680
var GL_TRIANGLES = 4
var GL_FRONT = 1028
var GL_BACK = 1029
var GL_CW = 0x0900
var GL_CCW = 0x0901
var GL_MIN_EXT = 0x8007
var GL_MAX_EXT = 0x8008
var GL_ALWAYS = 519
var GL_KEEP = 7680
var GL_ZERO = 0
var GL_ONE = 1
var GL_FUNC_ADD = 0x8006
var GL_LESS = 513
var GL_FRAMEBUFFER = 0x8D40
var GL_COLOR_ATTACHMENT0 = 0x8CE0
var blendFuncs = {
'0': 0,
'1': 1,
'zero': 0,
'one': 1,
'src color': 768,
'one minus src color': 769,
'src alpha': 770,
'one minus src alpha': 771,
'dst color': 774,
'one minus dst color': 775,
'dst alpha': 772,
'one minus dst alpha': 773,
'constant color': 32769,
'one minus constant color': 32770,
'constant alpha': 32771,
'one minus constant alpha': 32772,
'src alpha saturate': 776
}
// There are invalid values for srcRGB and dstRGB. See:
// https://www.khronos.org/registry/webgl/specs/1.0/#6.13
// https://github.com/KhronosGroup/WebGL/blob/0d3201f5f7ec3c0060bc1f04077461541f1987b9/conformance-suites/1.0.3/conformance/misc/webgl-specific.html#L56
var invalidBlendCombinations = [
'constant color, constant alpha',
'one minus constant color, constant alpha',
'constant color, one minus constant alpha',
'one minus constant color, one minus constant alpha',
'constant alpha, constant color',
'constant alpha, one minus constant color',
'one minus constant alpha, constant color',
'one minus constant alpha, one minus constant color'
]
var compareFuncs = {
'never': 512,
'less': 513,
'<': 513,
'equal': 514,
'=': 514,
'==': 514,
'===': 514,
'lequal': 515,
'<=': 515,
'greater': 516,
'>': 516,
'notequal': 517,
'!=': 517,
'!==': 517,
'gequal': 518,
'>=': 518,
'always': 519
}
var stencilOps = {
'0': 0,
'zero': 0,
'keep': 7680,
'replace': 7681,
'increment': 7682,
'decrement': 7683,
'increment wrap': 34055,
'decrement wrap': 34056,
'invert': 5386
}
var shaderType = {
'frag': GL_FRAGMENT_SHADER,
'vert': GL_VERTEX_SHADER
}
var orientationType = {
'cw': GL_CW,
'ccw': GL_CCW
}
function isBufferArgs (x) {
return Array.isArray(x) ||
isTypedArray(x) ||
isNDArray(x)
}
// Make sure viewport is processed first
function sortState (state) {
return state.sort(function (a, b) {
if (a === S_VIEWPORT) {
return -1
} else if (b === S_VIEWPORT) {
return 1
}
return (a < b) ? -1 : 1
})
}
function Declaration (thisDep, contextDep, propDep, append) {
this.thisDep = thisDep
this.contextDep = contextDep
this.propDep = propDep
this.append = append
}
function isStatic (decl) {
return decl && !(decl.thisDep || decl.contextDep || decl.propDep)
}
function createStaticDecl (append) {
return new Declaration(false, false, false, append)
}
function createDynamicDecl (dyn, append) {
var type = dyn.type
if (type === DYN_FUNC) {
var numArgs = dyn.data.length
return new Declaration(
true,
numArgs >= 1,
numArgs >= 2,
append)
} else if (type === DYN_THUNK) {
var data = dyn.data
return new Declaration(
data.thisDep,
data.contextDep,
data.propDep,
append)
} else if (type === DYN_CONSTANT) {
return new Declaration(
false,
false,
false,
append)
} else if (type === DYN_ARRAY) {
var thisDep = false
var contextDep = false
var propDep = false
for (var i = 0; i < dyn.data.length; ++i) {
var subDyn = dyn.data[i]
if (subDyn.type === DYN_PROP) {
propDep = true
} else if (subDyn.type === DYN_CONTEXT) {
contextDep = true
} else if (subDyn.type === DYN_STATE) {
thisDep = true
} else if (subDyn.type === DYN_FUNC) {
thisDep = true
var subArgs = subDyn.data
if (subArgs >= 1) {
contextDep = true
}
if (subArgs >= 2) {
propDep = true
}
} else if (subDyn.type === DYN_THUNK) {
thisDep = thisDep || subDyn.data.thisDep
contextDep = contextDep || subDyn.data.contextDep
propDep = propDep || subDyn.data.propDep
}
}
return new Declaration(
thisDep,
contextDep,
propDep,
append)
} else {
return new Declaration(
type === DYN_STATE,
type === DYN_CONTEXT,
type === DYN_PROP,
append)
}
}
var SCOPE_DECL = new Declaration(false, false, false, function () {})
module.exports = function reglCore (
gl,
stringStore,
extensions,
limits,
bufferState,
elementState,
textureState,
framebufferState,
uniformState,
attributeState,
shaderState,
drawState,
contextState,
timer,
config) {
var AttributeRecord = attributeState.Record
var blendEquations = {
'add': 32774,
'subtract': 32778,
'reverse subtract': 32779
}
if (extensions.ext_blend_minmax) {
blendEquations.min = GL_MIN_EXT
blendEquations.max = GL_MAX_EXT
}
var extInstancing = extensions.angle_instanced_arrays
var extDrawBuffers = extensions.webgl_draw_buffers
var extVertexArrays = extensions.oes_vertex_array_object
// ===================================================
// ===================================================
// WEBGL STATE
// ===================================================
// ===================================================
var currentState = {
dirty: true,
profile: config.profile
}
var nextState = {}
var GL_STATE_NAMES = []
var GL_FLAGS = {}
var GL_VARIABLES = {}
function propName (name) {
return name.replace('.', '_')
}
function stateFlag (sname, cap, init) {
var name = propName(sname)
GL_STATE_NAMES.push(sname)
nextState[name] = currentState[name] = !!init
GL_FLAGS[name] = cap
}
function stateVariable (sname, func, init) {
var name = propName(sname)
GL_STATE_NAMES.push(sname)
if (Array.isArray(init)) {
currentState[name] = init.slice()
nextState[name] = init.slice()
} else {
currentState[name] = nextState[name] = init
}
GL_VARIABLES[name] = func
}
// Dithering
stateFlag(S_DITHER, GL_DITHER)
// Blending
stateFlag(S_BLEND_ENABLE, GL_BLEND)
stateVariable(S_BLEND_COLOR, 'blendColor', [0, 0, 0, 0])
stateVariable(S_BLEND_EQUATION, 'blendEquationSeparate',
[GL_FUNC_ADD, GL_FUNC_ADD])
stateVariable(S_BLEND_FUNC, 'blendFuncSeparate',
[GL_ONE, GL_ZERO, GL_ONE, GL_ZERO])
// Depth
stateFlag(S_DEPTH_ENABLE, GL_DEPTH_TEST, true)
stateVariable(S_DEPTH_FUNC, 'depthFunc', GL_LESS)
stateVariable(S_DEPTH_RANGE, 'depthRange', [0, 1])
stateVariable(S_DEPTH_MASK, 'depthMask', true)
// Color mask
stateVariable(S_COLOR_MASK, S_COLOR_MASK, [true, true, true, true])
// Face culling
stateFlag(S_CULL_ENABLE, GL_CULL_FACE)
stateVariable(S_CULL_FACE, 'cullFace', GL_BACK)
// Front face orientation
stateVariable(S_FRONT_FACE, S_FRONT_FACE, GL_CCW)
// Line width
stateVariable(S_LINE_WIDTH, S_LINE_WIDTH, 1)
// Polygon offset
stateFlag(S_POLYGON_OFFSET_ENABLE, GL_POLYGON_OFFSET_FILL)
stateVariable(S_POLYGON_OFFSET_OFFSET, 'polygonOffset', [0, 0])
// Sample coverage
stateFlag(S_SAMPLE_ALPHA, GL_SAMPLE_ALPHA_TO_COVERAGE)
stateFlag(S_SAMPLE_ENABLE, GL_SAMPLE_COVERAGE)
stateVariable(S_SAMPLE_COVERAGE, 'sampleCoverage', [1, false])
// Stencil
stateFlag(S_STENCIL_ENABLE, GL_STENCIL_TEST)
stateVariable(S_STENCIL_MASK, 'stencilMask', -1)
stateVariable(S_STENCIL_FUNC, 'stencilFunc', [GL_ALWAYS, 0, -1])
stateVariable(S_STENCIL_OPFRONT, 'stencilOpSeparate',
[GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP])
stateVariable(S_STENCIL_OPBACK, 'stencilOpSeparate',
[GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP])
// Scissor
stateFlag(S_SCISSOR_ENABLE, GL_SCISSOR_TEST)
stateVariable(S_SCISSOR_BOX, 'scissor',
[0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight])
// Viewport
stateVariable(S_VIEWPORT, S_VIEWPORT,
[0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight])
// ===================================================
// ===================================================
// ENVIRONMENT
// ===================================================
// ===================================================
var sharedState = {
gl: gl,
context: contextState,
strings: stringStore,
next: nextState,
current: currentState,
draw: drawState,
elements: elementState,
buffer: bufferState,
shader: shaderState,
attributes: attributeState.state,
vao: attributeState,
uniforms: uniformState,
framebuffer: framebufferState,
extensions: extensions,
timer: timer,
isBufferArgs: isBufferArgs
}
var sharedConstants = {
primTypes: primTypes,
compareFuncs: compareFuncs,
blendFuncs: blendFuncs,
blendEquations: blendEquations,
stencilOps: stencilOps,
glTypes: glTypes,
orientationType: orientationType
}
check.optional(function () {
sharedState.isArrayLike = isArrayLike
})
if (extDrawBuffers) {
sharedConstants.backBuffer = [GL_BACK]
sharedConstants.drawBuffer = loop(limits.maxDrawbuffers, function (i) {
if (i === 0) {
return [0]
}
return loop(i, function (j) {
return GL_COLOR_ATTACHMENT0 + j
})
})
}
var drawCallCounter = 0
function createREGLEnvironment () {
var env = createEnvironment()
var link = env.link
var global = env.global
env.id = drawCallCounter++
env.batchId = '0'
// link shared state
var SHARED = link(sharedState)
var shared = env.shared = {
props: 'a0'
}
Object.keys(sharedState).forEach(function (prop) {
shared[prop] = global.def(SHARED, '.', prop)
})
// Inject runtime assertion stuff for debug builds
check.optional(function () {
env.CHECK = link(check)
env.commandStr = check.guessCommand()
env.command = link(env.commandStr)
env.assert = function (block, pred, message) {
block(
'if(!(', pred, '))',
this.CHECK, '.commandRaise(', link(message), ',', this.command, ');')
}
sharedConstants.invalidBlendCombinations = invalidBlendCombinations
})
// Copy GL state variables over
var nextVars = env.next = {}
var currentVars = env.current = {}
Object.keys(GL_VARIABLES).forEach(function (variable) {
if (Array.isArray(currentState[variable])) {
nextVars[variable] = global.def(shared.next, '.', variable)
currentVars[variable] = global.def(shared.current, '.', variable)
}
})
// Initialize shared constants
var constants = env.constants = {}
Object.keys(sharedConstants).forEach(function (name) {
constants[name] = global.def(JSON.stringify(sharedConstants[name]))
})
// Helper function for calling a block
env.invoke = function (block, x) {
switch (x.type) {
case DYN_FUNC:
var argList = [
'this',
shared.context,
shared.props,
env.batchId
]
return block.def(
link(x.data), '.call(',
argList.slice(0, Math.max(x.data.length + 1, 4)),
')')
case DYN_PROP:
return block.def(shared.props, x.data)
case DYN_CONTEXT:
return block.def(shared.context, x.data)
case DYN_STATE:
return block.def('this', x.data)
case DYN_THUNK:
x.data.append(env, block)
return x.data.ref
case DYN_CONSTANT:
return x.data.toString()
case DYN_ARRAY:
return x.data.map(function (y) {
return env.invoke(block, y)
})
}
}
env.attribCache = {}
var scopeAttribs = {}
env.scopeAttrib = function (name) {
var id = stringStore.id(name)
if (id in scopeAttribs) {
return scopeAttribs[id]
}
var binding = attributeState.scope[id]
if (!binding) {
binding = attributeState.scope[id] = new AttributeRecord()
}
var result = scopeAttribs[id] = link(binding)
return result
}
return env
}
// ===================================================
// ===================================================
// PARSING
// ===================================================
// ===================================================
function parseProfile (options) {
var staticOptions = options.static
var dynamicOptions = options.dynamic
var profileEnable
if (S_PROFILE in staticOptions) {
var value = !!staticOptions[S_PROFILE]
profileEnable = createStaticDecl(function (env, scope) {
return value
})
profileEnable.enable = value
} else if (S_PROFILE in dynamicOptions) {
var dyn = dynamicOptions[S_PROFILE]
profileEnable = createDynamicDecl(dyn, function (env, scope) {
return env.invoke(scope, dyn)
})
}
return profileEnable
}
function parseFramebuffer (options, env) {
var staticOptions = options.static
var dynamicOptions = options.dynamic
if (S_FRAMEBUFFER in staticOptions) {
var framebuffer = staticOptions[S_FRAMEBUFFER]
if (framebuffer) {
framebuffer = framebufferState.getFramebuffer(framebuffer)
check.command(framebuffer, 'invalid framebuffer object')
return createStaticDecl(function (env, block) {
var FRAMEBUFFER = env.link(framebuffer)
var shared = env.shared
block.set(
shared.framebuffer,
'.next',
FRAMEBUFFER)
var CONTEXT = shared.context
block.set(
CONTEXT,
'.' + S_FRAMEBUFFER_WIDTH,
FRAMEBUFFER + '.width')
block.set(
CONTEXT,
'.' + S_FRAMEBUFFER_HEIGHT,
FRAMEBUFFER + '.height')
return FRAMEBUFFER
})
} else {
return createStaticDecl(function (env, scope) {
var shared = env.shared
scope.set(
shared.framebuffer,
'.next',
'null')
var CONTEXT = shared.context
scope.set(
CONTEXT,
'.' + S_FRAMEBUFFER_WIDTH,
CONTEXT + '.' + S_DRAWINGBUFFER_WIDTH)
scope.set(
CONTEXT,
'.' + S_FRAMEBUFFER_HEIGHT,
CONTEXT + '.' + S_DRAWINGBUFFER_HEIGHT)
return 'null'
})
}
} else if (S_FRAMEBUFFER in dynamicOptions) {
var dyn = dynamicOptions[S_FRAMEBUFFER]
return createDynamicDecl(dyn, function (env, scope) {
var FRAMEBUFFER_FUNC = env.invoke(scope, dyn)
var shared = env.shared
var FRAMEBUFFER_STATE = shared.framebuffer
var FRAMEBUFFER = scope.def(
FRAMEBUFFER_STATE, '.getFramebuffer(', FRAMEBUFFER_FUNC, ')')
check.optional(function () {
env.assert(scope,
'!' + FRAMEBUFFER_FUNC + '||' + FRAMEBUFFER,
'invalid framebuffer object')
})
scope.set(
FRAMEBUFFER_STATE,
'.next',
FRAMEBUFFER)
var CONTEXT = shared.context
scope.set(
CONTEXT,
'.' + S_FRAMEBUFFER_WIDTH,
FRAMEBUFFER + '?' + FRAMEBUFFER + '.width:' +
CONTEXT + '.' + S_DRAWINGBUFFER_WIDTH)
scope.set(
CONTEXT,
'.' + S_FRAMEBUFFER_HEIGHT,
FRAMEBUFFER +
'?' + FRAMEBUFFER + '.height:' +
CONTEXT + '.' + S_DRAWINGBUFFER_HEIGHT)
return FRAMEBUFFER
})
} else {
return null
}
}
function parseViewportScissor (options, framebuffer, env) {
var staticOptions = options.static
var dynamicOptions = options.dynamic
function parseBox (param) {
if (param in staticOptions) {
var box = staticOptions[param]
check.commandType(box, 'object', 'invalid ' + param, env.commandStr)
var isStatic = true
var x = box.x | 0
var y = box.y | 0
var w, h
if ('width' in box) {
w = box.width | 0
check.command(w >= 0, 'invalid ' + param, env.commandStr)
} else {
isStatic = false
}
if ('height' in box) {
h = box.height | 0
check.command(h >= 0, 'invalid ' + param, env.commandStr)
} else {
isStatic = false
}
return new Declaration(
!isStatic && framebuffer && framebuffer.thisDep,
!isStatic && framebuffer && framebuffer.contextDep,
!isStatic && framebuffer && framebuffer.propDep,
function (env, scope) {
var CONTEXT = env.shared.context
var BOX_W = w
if (!('width' in box)) {
BOX_W = scope.def(CONTEXT, '.', S_FRAMEBUFFER_WIDTH, '-', x)
}
var BOX_H = h
if (!('height' in box)) {
BOX_H = scope.def(CONTEXT, '.', S_FRAMEBUFFER_HEIGHT, '-', y)
}
return [x, y, BOX_W, BOX_H]
})
} else if (param in dynamicOptions) {
var dynBox = dynamicOptions[param]
var result = createDynamicDecl(dynBox, function (env, scope) {
var BOX = env.invoke(scope, dynBox)
check.optional(function () {
env.assert(scope,
BOX + '&&typeof ' + BOX + '==="object"',
'invalid ' + param)
})
var CONTEXT = env.shared.context
var BOX_X = scope.def(BOX, '.x|0')
var BOX_Y = scope.def(BOX, '.y|0')
var BOX_W = scope.def(
'"width" in ', BOX, '?', BOX, '.width|0:',
'(', CONTEXT, '.', S_FRAMEBUFFER_WIDTH, '-', BOX_X, ')')
var BOX_H = scope.def(
'"height" in ', BOX, '?', BOX, '.height|0:',
'(', CONTEXT, '.', S_FRAMEBUFFER_HEIGHT, '-', BOX_Y, ')')
check.optional(function () {
env.assert(scope,
BOX_W + '>=0&&' +
BOX_H + '>=0',
'invalid ' + param)
})
return [BOX_X, BOX_Y, BOX_W, BOX_H]
})
if (framebuffer) {
result.thisDep = result.thisDep || framebuffer.thisDep
result.contextDep = result.contextDep || framebuffer.contextDep
result.propDep = result.propDep || framebuffer.propDep
}
return result
} else if (framebuffer) {
return new Declaration(
framebuffer.thisDep,
framebuffer.contextDep,
framebuffer.propDep,
function (env, scope) {
var CONTEXT = env.shared.context
return [
0, 0,
scope.def(CONTEXT, '.', S_FRAMEBUFFER_WIDTH),
scope.def(CONTEXT, '.', S_FRAMEBUFFER_HEIGHT)]
})
} else {
return null
}
}
var viewport = parseBox(S_VIEWPORT)
if (viewport) {
var prevViewport = viewport
viewport = new Declaration(
viewport.thisDep,
viewport.contextDep,
viewport.propDep,
function (env, scope) {
var VIEWPORT = prevViewport.append(env, scope)
var CONTEXT = env.shared.context
scope.set(
CONTEXT,
'.' + S_VIEWPORT_WIDTH,
VIEWPORT[2])
scope.set(
CONTEXT,
'.' + S_VIEWPORT_HEIGHT,
VIEWPORT[3])
return VIEWPORT
})
}
return {
viewport: viewport,
scissor_box: parseBox(S_SCISSOR_BOX)
}
}
function parseAttribLocations (options, attributes) {
var staticOptions = options.static
var staticProgram =
typeof staticOptions[S_FRAG] === 'string' &&
typeof staticOptions[S_VERT] === 'string'
if (staticProgram) {
if (Object.keys(attributes.dynamic).length > 0) {
return null
}
var staticAttributes = attributes.static
var sAttributes = Object.keys(staticAttributes)
if (sAttributes.length > 0 && typeof staticAttributes[sAttributes[0]] === 'number') {
var bindings = []
for (var i = 0; i < sAttributes.length; ++i) {
check(typeof staticAttributes[sAttributes[i]] === 'number', 'must specify all vertex attribute locations when using vaos')
bindings.push([staticAttributes[sAttributes[i]] | 0, sAttributes[i]])
}
return bindings
}
}
return null
}
function parseProgram (options, env, attribLocations) {
var staticOptions = options.static
var dynamicOptions = options.dynamic
function parseShader (name) {
if (name in staticOptions) {
var id = stringStore.id(staticOptions[name])
check.optional(function () {
shaderState.shader(shaderType[name], id, check.guessCommand())
})
var result = createStaticDecl(function () {
return id
})
result.id = id
return result
} else if (name in dynamicOptions) {
var dyn = dynamicOptions[name]
return createDynamicDecl(dyn, function (env, scope) {
var str = env.invoke(scope, dyn)
var id = scope.def(env.shared.strings, '.id(', str, ')')
check.optional(function () {
scope(
env.shared.shader, '.shader(',
shaderType[name], ',',
id, ',',
env.command, ');')
})
return id
})
}
return null
}
var frag = parseShader(S_FRAG)
var vert = parseShader(S_VERT)
var program = null
var progVar
if (isStatic(frag) && isStatic(vert)) {
program = shaderState.program(vert.id, frag.id, null, attribLocations)
progVar = createStaticDecl(function (env, scope) {
return env.link(program)
})
} else {
progVar = new Declaration(
(frag && frag.thisDep) || (vert && vert.thisDep),
(frag && frag.contextDep) || (vert && vert.contextDep),
(frag && frag.propDep) || (vert && vert.propDep),
function (env, scope) {
var SHADER_STATE = env.shared.shader
var fragId
if (frag) {
fragId = frag.append(env, scope)
} else {
fragId = scope.def(SHADER_STATE, '.', S_FRAG)
}
var vertId
if (vert) {
vertId = vert.append(env, scope)
} else {
vertId = scope.def(SHADER_STATE, '.', S_VERT)
}
var progDef = SHADER_STATE + '.program(' + vertId + ',' + fragId
check.optional(function () {
progDef += ',' + env.command
})
return scope.def(progDef + ')')
})
}
return {
frag: frag,
vert: vert,
progVar: progVar,
program: program
}
}
function parseDraw (options, env) {
var staticOptions = options.static
var dynamicOptions = options.dynamic
// TODO: should use VAO to get default values for offset properties
// should move vao parse into here and out of the old stuff
var staticDraw = {}
var vaoActive = false
function parseVAO () {
if (S_VAO in staticOptions) {
var vao = staticOptions[S_VAO]
if (vao !== null && attributeState.getVAO(vao) === null) {
vao = attributeState.createVAO(vao)
}
vaoActive = true
staticDraw.vao = vao
return createStaticDecl(function (env) {
var vaoRef = attributeState.getVAO(vao)
if (vaoRef) {
return env.link(vaoRef)
} else {
return 'null'
}
})
} else if (S_VAO in dynamicOptions) {
vaoActive = true
var dyn = dynamicOptions[S_VAO]
return createDynamicDecl(dyn, function (env, scope) {
var vaoRef = env.invoke(scope, dyn)
return scope.def(env.shared.vao + '.getVAO(' + vaoRef + ')')
})
}
return null
}
var vao = parseVAO()
var elementsActive = false
function parseElements () {
if (S_ELEMENTS in staticOptions) {
var elements = staticOptions[S_ELEMENTS]
staticDraw.elements = elements
if (isBufferArgs(elements)) {
var e = staticDraw.elements = elementState.create(elements, true)
elements = elementState.getElements(e)
elementsActive = true
} else if (elements) {
elements = elementState.getElements(elements)
elementsActive = true
check.command(elements, 'invalid elements', env.commandStr)
}
var result = createStaticDecl(function (env, scope) {
if (elements) {
var result = env.link(elements)
env.ELEMENTS = result
return result
}
env.ELEMENTS = null
return null
})
result.value = elements
return result
} else if (S_ELEMENTS in dynamicOptions) {