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It seems that due to google's policy on third-party cookies, RPM's iFrame can no longer save user's cookies and thus cannot cache previously created avatars in Chrome browser.
What's interesting is that user is not even prompted to login.
There is a constant error message when recieving messages from RPM's backend: user is not identified, can't set cookies
Also if you go to chrome's cookies tab in the inspector, it shows that some cookies were blocked
Steps to reproduce
Create empty unity project
Import RPM core package via git url
Import WebGL sample
Build for WebGL and launch via localhost (i used nginx)
Click Create Avatar and then next
Click Create Avatar again, you are expected to be presented with an avatar selector screen, but instead you are shown a new avatar creator window, as if you are creating an avatar for the first time
Specific info
Ready Player Me Core version: 7.2.0
glTFast version: 6.0.1
Unity Editor: 2022.3.22f1
Render Pipeline: Built-in
Operating System: Windows
Platform: WebGL build, Chrome 129.0.6668.89
The text was updated successfully, but these errors were encountered:
It seems that due to google's policy on third-party cookies, RPM's iFrame can no longer save user's cookies and thus cannot cache previously created avatars in Chrome browser.
What's interesting is that user is not even prompted to login.
There is a constant error message when recieving messages from RPM's backend:

user is not identified, can't set cookies
Also if you go to chrome's cookies tab in the inspector, it shows that some cookies were blocked
Steps to reproduce
Create Avatar
and then nextCreate Avatar
again, you are expected to be presented with an avatar selector screen, but instead you are shown a new avatar creator window, as if you are creating an avatar for the first timeSpecific info
The text was updated successfully, but these errors were encountered: