-
Notifications
You must be signed in to change notification settings - Fork 8
/
Copy pathioports.cpp
173 lines (145 loc) · 3.5 KB
/
ioports.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
#include "mem.h"
#include <SDL.h>
extern "C" {
#include "hw.h"
}
class IoPort
{
private:
uint8_t data;
uint8_t ctrl;
uint8_t txdata;
uint8_t rxdata;
uint8_t sctrl;
protected:
virtual uint8_t connected_lines() = 0;
virtual void write_lines(uint8_t) = 0;
virtual uint8_t read_lines() = 0;
public:
void init(void)
{
data = 0x7F;
ctrl = 0;
txdata = 0xFF;
rxdata = 0x00;
sctrl = 0;
}
void write_ctrl(uint8_t value)
{
ctrl = value;
}
uint8_t read_ctrl()
{
return ctrl;
}
void write_data(uint8_t value)
{
data = value;
write_lines(data & ctrl & connected_lines());
}
uint8_t read_data()
{
// Computer mask of bits marked as input
// and currently connected to some external hardware
uint8_t mask = ~ctrl & connected_lines();
uint8_t value = read_lines();
// Unconnected bits and output bits simply returns the
// any latched value.
return (value & mask) | (data & ~mask);
}
};
class Gamepad : public IoPort
{
private:
int _TH;
int _km;
protected:
uint8_t connected_lines()
{
return 0x7F;
}
void write_lines(uint8_t value)
{
_TH = BIT(value, 6);
}
uint8_t read_lines()
{
if (_km > 0)
return 0xFF;
uint8_t ret=0;
int *km = keymaps[_km];
if (_TH)
{
if (keystate[km[0]])
ret |= (1 << 0);
if (keystate[km[1]])
ret |= (1 << 1);
if (keystate[km[2]])
ret |= (1 << 2);
if (keystate[km[3]])
ret |= (1 << 3);
if (keystate[km[6]])
ret |= (1 << 4);
if (keystate[km[7]])
ret |= (1 << 5);
}
else
{
if (keystate[km[0]])
ret |= (1 << 0);
if (keystate[km[1]])
ret |= (1 << 1);
ret |= (1 << 2);
ret |= (1 << 3);
if (keystate[km[5]])
ret |= (1 << 4);
if (keystate[km[4]])
ret |= (1 << 5);
}
return ~ret;
}
public:
static int keymaps[1][8];
Gamepad(int km): _km(km) {}
};
int Gamepad::keymaps[1][8] = {
{ SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_RETURN, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C }
};
Gamepad PORT_A(0), PORT_B(1), PORT_C(2);
void ioports_init(void)
{
PORT_A.init();
PORT_B.init();
PORT_C.init();
}
uint8_t ioports_read(unsigned int port)
{
port |= 1;
switch (port)
{
case 0x3: return PORT_A.read_data();
case 0x5: return PORT_B.read_data();
case 0x7: return PORT_C.read_data();
case 0x9: return PORT_A.read_ctrl();
case 0xB: return PORT_B.read_ctrl();
case 0xD: return PORT_C.read_ctrl();
default:
mem_log("IOPORTS", "Unhandled read8: %02x\n", port);
return 0xFF;
}
}
void ioports_write(unsigned int port, uint8_t value)
{
port |= 1;
switch (port)
{
case 0x3: PORT_A.write_data(value); return;
case 0x5: PORT_B.write_data(value); return;
case 0x7: PORT_C.write_data(value); return;
case 0x9: PORT_A.write_ctrl(value); return;
case 0xB: PORT_B.write_ctrl(value); return;
case 0xD: PORT_C.write_ctrl(value); return;
default:
mem_log("IOPORTS", "Unhandled write8: %02x\n", port);
}
}