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Gdl.h
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/*** Gdl 0.4f ***** by rov ************** http://procvor.free.fr/ ***********/
#define _max_image_number 100 // size of gfx image bank
#define _max_anim_number 5 // number of anim by gfx object
#define _max_custom_short_var 5 // number of custom short var by object
#define _max_custom_long_var 5 // number of custom long var by object
#define _max_tile_anim_size 30 // max number of frames by tiles anim
#define _max_tile_number 30 // max tab tile lenth for map
#include ".\Gdl\include.h" // gamepark sdk include files
#include ".\Gdl\define.h" // define and basic function
#include ".\Gdl\structure.h" // structures definition
#include ".\Gdl\key.h" // key detection
#include ".\Gdl\pixel.h" // pixel functions
#include ".\Gdl\font.h" // fonts
#include ".\Gdl\colision.h" // colisions routines
#include ".\Gdl\gfx.h" // sprites and animations
#include ".\Gdl\menu.h" // menu and msg box
#include ".\Gdl\map.h" // maps
#include ".\Gdl\fade.h" // fade
#include ".\Gdl\move.h" // gfx/map interaction
#include ".\Gdl\other.h" // other ...
#include ".\Gdl\io.h" // object in file, load/save