@@ -186,7 +186,8 @@ class AWData(NamedTuple):
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lname .egg_normal : # hidden wall in lower left of first bubble room
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AWData (AWType .location ),
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lname .egg_dazzle : # little obstacle course, feels like the bubble jump tutorial?
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- AWData (AWType .location , [[iname .bubble ], [iname .disc , iname .wheel ], [iname .disc_hop_hard ], [iname .wheel_hard ]]),
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+ AWData (AWType .location , [[iname .bubble ], [iname .disc , iname .wheel ], [iname .disc_hop_hard ],
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+ [iname .wheel_hard ]]),
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rname .fish_tube_room : # enter at the save room fish pipe, the rooms with all the fish pipes
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AWData (AWType .region , [[iname .bubble ]]),
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lname .egg_sunset : # break the spikes in the room to the right of the fish warp
@@ -418,7 +419,8 @@ class AWData(NamedTuple):
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AWData (AWType .region , [[iname .ball_trick_medium ], [iname .bubble , iname .tanking_damage ],
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[iname .disc , iname .tanking_damage , iname .precise_tricks ]]),
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rname .bear_chameleon_room_2 :
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- AWData (AWType .region , [[iname .bubble_long , iname .tanking_damage ], [iname .disc_hop_hard , iname .tanking_damage ]]),
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+ AWData (AWType .region , [[iname .bubble_long , iname .tanking_damage ],
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+ [iname .disc_hop_hard , iname .tanking_damage ]]),
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},
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rname .bear_crow_rooms : {
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rname .bear_shadow_egg_spot : # get across the room with the lifters and the miasma
@@ -470,7 +472,8 @@ class AWData(NamedTuple):
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},
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rname .bear_upper_phone_room : {
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rname .bear_above_chameleon :
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- AWData (AWType .region , [[iname .yoyo ], [iname .ball , iname .ball_trick_medium , iname .obscure_tricks ], [iname .slink , iname .bubble , iname .obscure_tricks ]]),
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+ AWData (AWType .region , [[iname .yoyo ], [iname .ball , iname .ball_trick_medium , iname .obscure_tricks ],
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+ [iname .slink , iname .bubble , iname .obscure_tricks ]]),
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},
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rname .bear_above_chameleon : { # includes the screens to the right of it
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lname .egg_swan : # wake one chinchilla, lure upper one right, run left
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