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Taiko inner and outer drums fade in/fade out doesn't match osu! stable #8888
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Is this actually annoying/important enough to split the legacy/default implementations up? From the video is is a near imperceivable difference. |
Going to close for now as "no". Please comment if you disagree. |
wondering if this could be adjusted since other visual differences (such as #25983) are now being addressed as well. i never really noticed the reply in 2020 so that's probably why i never replied but i came across this again. |
Dunno, maybe give it a try yourself. |
i wouldn't mind trying but i would probably need some code as reference from stable to see what exactly is different |
if (InputManager.rightButton1i)
{
taikoOuterLeft.Transformations.Clear();
taikoOuterLeft.Transformations.Add(new Transformation(TransformationType.Fade,
taikoOuterLeft.Alpha, 1,
GameBase.Time,
GameBase.Time +
(int)
((1 - taikoOuterLeft.Alpha) * 80),
EasingTypes.Out));
taikoOuterLeft.Transformations.Add(new Transformation(TransformationType.Fade, 1, 0,
GameBase.Time + 100, GameBase.Time + 150));
} |
Screenshots or videos showing encountered issue:
https://youtu.be/ctbLHabnKFY
osu!lazer version:
commit 0ffd9da
The text was updated successfully, but these errors were encountered: